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I think a skill that give you a certain percentage to summon a bigger/stronger unit (just like the enemies) would be cool.
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Some units are just too powerful (i.e. full bow-rabbits.. later in game with few wizards are unstoppable except vs bosses) and its getting a pure farmfest.. very sad, as it is a very nice game / -concept.
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I really enjoyed the game, but you should put in some stats. I'd like to know how much damage each weapon does and its rate of fire. and it'd be nice to see my hp and ring bonuses on the hero page. I can't wait for the second one.
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wtf? i made it to the last level of dark forest. went to take a nap, came back and all of my saved progress was lost. please fix it. was gonna give 5/5 but not anymore
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Wow i hate the green levels. Send the ghost boss and it bypasses all of my units and kills me. It's the only enemy alive too.
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The OmNom minigame is overpowered, and slightly based on luck. Some enemies, like in 3-15, come in big groups and just smash the turtles and rhinos, and unless you have meteors and lightnings saved up, you're screwed. It should get a little downgrade in my opinion, I was stuck on it for 20 minutes before I finally beat it. And judging by that, the future OmNom minigames aren't gonig to be easy, too. And I'm playing on Normal.
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Either implement a unit cap or nerf the rabbit's special ability, as it is currently wayyy too strong. On most levels all you have to do is pump out rabbits as fast as you can build them; after ~30 seconds all enemy units will die the second they are spawned, and, even if something happens and you lose half your army, you can build a rabbit roughly every 2 seconds nonstop...
Also, ghosts are an interesting idea but need to be fixed. They die too soon 95% of the time, but the other 5% of the time they get past your army and kill ALL your reinforcements...make them weaker but able to turn invisible before they hit your army.