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nasty bug: if I move the dog, his speed increases constantly until he makes the whole map in one step. at this point mana behaves strange - isn't spent on lightning. also, boss doesn't appear after dungeon is destroyed - game freezes. last flash/opera
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each wuld have a specific power like paladog culd heal or power up units or nindog culd throw ninja stars or slice enemies with a sword and digadog culd dig under and attack or make traps
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it's a grind game, money is hard to get. i did it on easy so i'd hope you get more money on the harder levels. i didn't use the last 2 mobs to beat it but i guess it was cus i was on easy
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Okay, somebody answered, here is the link on how to beat level 4-15:
http://www.kongregate.com/forums/3-general-gaming/topics/273476-need-tips-help-on-how-to-beat-paladog-4-15-with-3-stars?page=1#posts-5883682, hope this helps, sincerely, kingkobra5552.
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The whole game with Fist of Fury, Turn Undead and Poison maces, and 2 Rings of XP, upgraded when found. What's the point of a variety of rings and maces? There is unfortunately almost no strategic dimension to the game... Entertaining for the first ten levels, tedious thereafter...
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Anyone have issues with getting anymore gold/exp after a certain point? Every so often I'll play the first boss for gold and after a couple hundred thousand gold i just don't get anymore. not a big issue but its a bit annoying
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Area 2 complete. Mouse, Rabbit, Bear and Hare join me for the cut scene. Awwww... What Kind Of A Crappy Army Do You Think I'm Running Here! Where are Rhino and Penguin. And Turtle. Cool picture though.
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it would also be helpful if every time you killed an enemy you got mabey 1 or 2 mana depending on the strength of the enemy.
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"Defensive Tortoise:
A heavily armored unit that BEARS enemy attackS and defends his friends."
Got a bit of a typo going on there.
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What has me confused is that I can't actually see what use bigger level maces are. Obviously more damage and so on, but I'd like to see the difference in numbers. And upgrading unit defense in aura range, does it actually do any good? Game needs more numbers and stats. Other than that, really enjoying the variety of random bosses and fun.
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this game is sweet and fun to play, but one thing that would make it better is the ability to station units or select certain ones to wait and charge. like have a defensive tortoise go up and stall everything, and keep all other units held back and waiting to charge.
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I love this game, but I've just reached 4-3 and I see why everyone is complaining about it. I suppose I'll get past it eventually, but it does seem to be mostly luck.
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I enjoy this game, but you can make it even better. Here are some suggestions. (I'm playing on normal difficulty, I think, so maybe you did some of these already.) 1) Cut out about 30-50 levels. I’m sure that nearly everyone passes certain levels on the first try. Identify and dump these. 2) Improve the diversity of mixes that you face the player with. Early on there are a couple of good ghost screens that take some getting used to, but then they are gone I just sit behind 3 dragons and wait. Keep mixing it up! The diversity of the later boards, such as the string of running bombs, forces the player to change strategies. 3) Perhaps allow players to buy an additional wand slot late in the game, and develop even more complicated mixes of enemies that the player will need to optimally respond to with a good mix of, say, lightning as well as meteors. Again, I really like it, and if you can tighten it up by pulling out some of the grinding it will be excellent. Thanks for all your work!
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My only complaints (4.8/5 but I round up) are:
I want to be able to see the upgrade levels of my skills somewhere besides the level up screen.
Game gets a bit repetitive. Borrow a certian similar game's idea involving a lawn and some zombies and add some bonus games which expand the ideas you currently have and then make a cheap PC version so I can ninja play at work...please?