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Sorry to be the one to say it, but at the first fight scene, it should say "Those green monsters attacked our village", rather than "That green monsters attacked our village". Great game otherwise :)
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Great Game!!!!!!!!!!!! Nice would be to be able to see the stats of the critters; I always wonder, if it still makes sense to upgrade turtoises if you have Rhinos, for instance or dragons, and I never know if sending tons of mice is better than some roos, since I can only estimate their strength by the bars, and defense is not given at all.
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when the achievements came, it erased my save games, thanks a lot, i just played this game about 150 hours and now its all in vein. THANK YOU
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Nice game. Im not sure if items only drop when you kill an enemy with a spell or if it can drop from when your units kill the enemies also. It seemed liked items oly dropped if I killed the enemy. which makes me cry becase I just upped archers and massed spawned them.....
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@lmaLeadFarmer I think its just your computer because i have played this since it first came out and my save has never gotten wiped
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The game is so awesome.
The characters, mobs, the Paladog.... very fun to Play.
It is pretty nice how you inserted some elements on the game: the TV of the movie The Ring, the level selection music with a touch of God of War...
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oh what the f'k... saves got reset again? i played this 2 days ago, finished the last couple achievements, and was gonna come back just to grind the last few lvls and max everything out, only to find all my progress got wiped.... well dropping from 4/5 to 1/5... stop with the f'king resets already.
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rather slow and hard to get gold imho - not really loving it got to level 10 and the variety levels feel ripped off plants vs....not really that fun sorry
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Something I gotta say that i love is that when you level up you get a few seconds before the click registers your choice for upgrade. I can't count how many times i felt like i definetly clicked one after it was on the screen but not once has it let it go through.
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Bug: pausing the game does not stop the "swing" timer of your units. You can wait for your units to attack, pause for a little while, then unpause the game. They'll attack again immediately after.
Way to test: make a bunch of archers, they'll all attack out-of-sync. Pause the game for about 10s, unpause it. They'll all attack in sync afterwards.
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why cant paladog just hit with his mace instead of casting only? you dont have to make him achilles, but its funny how he just sits there watching his friends get smacked senseless.
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It's funny how most top comments complain about the lack of numbers and stuff and I must say: it's actually nice to have a game like this.. One that breaks through the other "strict" ones, like most games are right now (in most of which you need a wiki page open to play) ..
If you see a perk that says "increases food generation rate", you can go like "sounds nicer than the others" and just get it .. Feel free in your choices .. Get what you think sounds better..
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It'd be nice to see an obvious difference when you upgrade a unit, it sucks upgrading something all the way to 20 to see it's still worse than another unit.
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Don't think I've commented on a game before but I'm enjoying this one greatly and just watched the you tube video. Great game, If I had to say what improvements I would like for upgrades or maybe in a sequel. More defined stats and bigger advantages for using other units. Maybe not advantage more of a reason to use them. Right now I find I mainly use rabbits and then a dragon or two. Any other units are just thrown in for fun as range damage wins out. An who needs melee units or a really strong shield character (turtle) if you kill most things before they get to you or can knock the back and delay them from getting to you in the first place. Or just maybe adjusting more enemies so they cant be knocked back or they are very strong against ranged attacks.