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why only wear 2 ring you have 10 fingers..... and didn't the horse evolutate to in the future like the other animals?
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please add unit deploy limit (max 25 at a time for instance), spamming archers just negates any of the game's challenge
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Woo woo! I found a cheat. Level 3-12, first boss in ice world. Use rhinos. Beat gate and let ghost boss float around. Let your army of rhinos walk in place on the right. Stand behind them. The ghost boss will float around aimlessly, while your rhinos will keeps slamming spawning units. Result? Unlimited XP, gold, rings. Just check in every ~15 minutes to select your level bonus :)
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On 4-3 and all I keep getting is monkeys, turtles and penguins aside from a plethora of flame maces. for over seven tries in a row.
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2/5 but only because of the green random levels... Have tried lvl 15 in the Ice Glen several times now, and the random spawns I get has no chance of holding back the tide of monster. Monkeys just make bad tanks, i seems.
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The rabbits are much to overpowered^^ and the kangaroo/turtles becomes pretty useless in later levels. And the random encounter-levels are pretty frustrating, if you don´t get perfect maces/units, then you can´t do anything. But after all, it´s an 5/5 game :)
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I've been checking if the rings that boost food and power regeneration work.
From what I tested, so far the changes aren't big, as in, the difference are only in milliseconds.
Example:
with +4 food boost ring = 4.12 seconds to spawn archer
without +4 food boost ring = 3.98 seconds to spawn archer
Would like to see stats, so that everyone playing could hopefully see the changes should they change something in their stats.
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i want the new one Paladog-V2
with new monster / units , weapons , rings , new lvl , abilities , skill , more shops , pet ! :)
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I am at level 13 right now and I have been using a rather effective strategy: spend points in food production and mana regen, and then spend the beginning of the round summoning Rabbits while fending off the earlier enemy waves with stave spells. Once you have a group of at least 3 Rabbits going, you could guarantee to form a solid wall of defense which could hold off the enemy till you summon your close combatant units. Bears are really quite enough to get the job finished and Kangeroos are overkill.
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Urgh, you can never read the bosses text because you are hitting buttons rapidly, you should have it stay up for a few seconds before we can skip, or make us hit space or something to get it to skip.
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please add an auto send and auto cast buttons, the only bad thing about this game is having to keep spamming buttons all the time
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*Sigh* Seriously STOP with spamming 'rabbitspam is the best' or something. We get it. We understand it. It's a pretty good strategy. But now we all know it, so you guys can stop saying that.
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Wow, I'm now level 30, with high mana regen skills, so I can beat levels beyond 15 just by myself and the first mace. Which leads to a very nice nearly-endless grinding on the first BOSS 1-12. If you don't get too bored, you can reap any amount of money AND items, by carefully wiping out ONLY the endless minions, without harming the BOSS too much. WOW again. :DDD
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just one problem, there are quite a lot of sentences that dont make sense for example, when you finish chapter 4 (i think its 4) that thing on the door say GRRR how did you got that key, it should be "GRRR how did you GET that key" just saying
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poison mace only costs TWO mana when you max the magic mastery skill. Its way more damage/mana than any other damage mace unless there are a ton of enemies hit by the spell. It's really useful together with the food mace, since you save mana to use on food while doing poison damage to bosses. I got through hell mode using a poison mace, food mace, and lightning (when mobs spam)/heal(when you need to play defensive with turtles)/fist(farming xp) mace swaps for the last slot depending on the level.
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Also..the poison mace is pretty much useless since it can't kill the enemy outright. It menas you can really only use it on one enemy at at time since the poison bubble will always hit the enemy out front. It should either be able to kill the enemy, or it should have a "smart" bubble that seeks out the next available unpoinsoned enemy. Of course, if it did this, it should cost more mana to use, but this is still better that wasting a mace spot on something you can use only once and than have to wait until that guy is killed before using it again.
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Unless I am missing someting, Stage 15 on the third map seems unreasonable hard. I have ven gone back and redone finished campaigns quite a bit (way more than the average person would) so I am leveled up morethan most people would be at that point. Yet it still is all about the luck of what comes out...and so far, after a few dozen attempts, I simply have not been given the right weapons to win. There have been several times where the weapons I was given early on were so useless that I died within 10 seconds...I really want o play this al the way through, but this level may be my last becuase it took an otherwise fun game and made it not fun. Difficult is fine. Impossible is not, and right now this is impossible.
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The waves where you get random units/skills is screwed up. I'm on chapter 4 wave 3 and I keep getting ice/fire spells against the armour and big zombies....
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The caterpillar says that each boss has specific creatures - same thing for the different critters. But how do we know apart from, for example, watching our bears fall ? Please add a bestiary !