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How do I know how strong my little minions are when I'm upgrading them? The stats don't change at all when I upgrade.
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after finishing the game, gotta say, archer + turtle and heal really OP, you dont need any unit beside that, turtle+aura+heal will tank early wave, build 5-8 turtle into field, then spam archer, archer alone will knockback the unit, not working on couple level in chapter 5 *ghost, soccer boss*
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Anyone else feel kind of weird sending dozens of rats to their death to feed the eating monster while your ranged guys try to kill it?
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Another good game that would benefit from spellcheck. Why would I want to download you on a smartphone to get a "survuval mode"?
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Seriously, those Ghost are just annoying. Especially in Level 3-1 and 3-2... I just stand at the Base of the enemie with the few troops i got there, and nobody defeats me because they always phase through me.... there is no penalty for them getting to the other side... there is simply no point in their phase ability -.-
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turns level 31, finds a new skill, thinks he saw every skill there is... turns level 41, finds another new skill... wow....
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Is it just me, or does everything cost WAY too much. I only send the brawlers. I barely have enough money for pirates too.
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I love the fact rooky the kangaroo is rocky the kangaroo in the ending sequence and that he uses a kamehameha wave on a snake. Also paladog only has 11 puppies so I guess something stole the 12th and we will be getting a sequel.
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The game looks massive, high qualityy, and amazing, but alas for an unkown reason (Maybe devil-called zombies) it will not load, except once, and then it wont go past the first screen. You can't blame my computer either, it's new. Perhaps later the Gods will smile upon me, one of the only humans.
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A little help for those having trouble with 4 - 3 (Or any other Destiny level) Stop trying to dominate the screen! As soon as your units leave your aura, it is time to stop sending them. Just stockpile units and when the enemy comes in range of your aura again send them all at once. + so others can see!
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when you equip the luck ring, nothing happens but whn you unequip it, then do a level you get tonnes of stuff...
if you just equip and unequip before a level you come out with tonnes of stuff...bug maybe?
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Hood the rabbit dominates everything when under the aura. The fist mace shot 3 times is as strong as the same level lightning mace. The majority of the time I use the food mace, fist mace, and the poison mace, and two mana regen rings. I have not once lost a match and I am at the last mission on hard.
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Tip for ghosts. There is no penalty for leaking so reinforce in waves and escort them with Paladog to get them to the frontline.
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The game is fun, except the stages where you have to rely on random units/attacks to win. So much anger from getting nothing but poisons, then losing because your field got swarmed. Stages that rely purely on luck of order are not fun. :|
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A little trick with ghosts levels : don't hesitate do go in first line with your hero, so that ghosts will use their fading power (they can only use it once) so that it becomes harmless. Also, try to poison them as much as you can right before they slip through your melee units.
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about to storm the castle and in the story all these animals show up, talking big about how they will fight, and I'm like "who the hell are all these... oh yea..... umm, none of you do anything except the bunny"
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Units seem way too weak during Destiny mode; maybe upgrades aren't applying? A fully upgraded turtle was killed in 4-5 hits from a normal (non-enlarged) enemy, and all other units dieing within just a few hits as well. On hard you pretty much have to rely entirely on the maces.
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almost five stars, lots of fun! doesn't work on safari, should be able to retreat your units instead of abandoning them to die, upgrade system is not descriptive enough, its not easy to figure out what an upgrade will get you. do rings stack? like to see changing variety in shop and maybe an extra weapon/ring slot upgrade. 4.5/5 thanks!
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I believe there is something wrong with a game design when a key presser becomes a valid strategy. By the end i cannot imagine how someone could keep spamming magic attacks at that rate (i'm guessing 200 ms) just to keep up with magic recovery.
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If critters are so innocent and peace loving, why are there street gangsters, pirates, guards, elite soldiers, etc? Great game btw...
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I just wanna kno why nothing changes when I upgrade, I see a small little yellow on the HP for Rooky and no Damage change. Nothing changes when I upgrade, not that I'm seeing. HOW IS THAT FAIR?