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It would be great if different creatures took more damage from various types of weaponry. For example, fire spells & attacks do more damage against zombies than ghosts.
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Most epic moment I've had ingame: I did heal and the white light came from the sky at the same moment my enemy died and his ghost went up :3
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What exactly is the difference between speed and delay? mostly, does delay mean delay between attacks or delay between spawns?
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Strategy for green levels. Do not send all your units. Just send enough so that your units stay in your aura field. Send all of the units when the mega wave comes. YOU CAN SAVE AN INFINITE AMOUNT OF ITEMS, (over 9)
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Fun and well made game! However one part of the game was extremely annoying due to it's luck based nature. The survival stages are terrible. You are at the mercy of whatever you are randomly given and unable to even move your character.
I just wish at the very least you'd be allowed to move your character around so you could give your units the aura bonus. It's just so annoying knowing that if you had full control of which units to build and being able to move Paladog that you could win the stage easily. But instead having to rely sheer dumb luck given to you instead of control and tactics, you will lose most of the time once you vs harder enemies.
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The fake "loading" bar is really annoying the 5th or 6th time you make me watch your ads by pretending you're doing something.
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UNLIMITED EXP + $$$ = Fire wand 3+, Death wand 4+, Mana regen 3+, 2 money rings, first boss. Just keep killing skeletons till you are bored with your death wand, whenever harder to kill things pop up, finish them off with fireball. =) Enjoy!