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What is the point of the green levels? How exactly is dying over and over again cuz you get nothing but turtles & poison repeatedly fun?
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Don't bother leveling up "regeneration aura" when they say slowly they mean so slowly you can't even tell it is happening.
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Finally finished.We should really get 60 points for getting all the stars.Those green levels are too tough and you have to get a bit lucky to get the right stuff at the right time.Great game but Eimazein's suggestions are really good,it would be a great way to improve it.
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Whoever designed 4-15 and the Destiny Mode stages in general should give their really shoddy approach to game design a serious retooling. It's bad enough much of the game before this point is somewhat of a grindfest, but 4-15 is extremely ridiculous to the extent that it's effectively forcing you to grind for things that you have no control over. I'm also disappointed that this game doesn't have a proper skilltree to diversify your setups, because there's almost no point to improving Paladog himself--you're effectively dead if your frontline is broken no matter what.
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With a +5 Mace of I CAST FIST! and maxed mace mastery, I can just stand at the spawn point and hold down the J key to win. Or at least, it worked on all levels up to and including 2-22.
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3-24 he wants food eh?
The trick is to simply give him more than he can chew on :P like maybe an infinite hoard of mice! ^^
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Here is a tip when you do 1-13 (First witch level) You should probably have Magic Master 1-2 and prayer 4-5 with these maces and rings. Maces: Meteor +4, fist of fury +1. and heal +5. Rings: Prayer +2 and HP ring +1 or +2. My strategy: I had the first four troops. Here the strategy. First, Summon LOTS of mouse street fighters. then wait and get them in the aura then when the temple goes to half health, start summoning Bear and Rooky, also use heal when needed. I hope this helps!
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Defensive Tortoise is EPIC. Turtles are so adorable :) I'm not an archer guy but turtle+piercing archers is too good.
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use 4/12 for farming: stop spawning troops as soon as the enemy base is low, once the boss spawns just run through to the end of the screen, dont spawn new allies, enjoy free gold and experience
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I can't beat level 5-11. any suggestions? As in, which rings and maces are the best to beat this level? Or do I have to be at a certain level with my characters?
Help please!!!!
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Units? Far as i see this, your stronger units will be quite alone in battle before you reach high lvl and weaker ones benefits same upgrade values with far less cost. My advice here for example would be to upgrade every unit 3 times while its cheap and then focus on your Rabbit in the hood! Fire arrows launched more frequently with your aura upgrades will f masses up and its cheap to up n mass! Secondly, get turtle to atleast 5. Saving maximum food and mana then sending a turtle + 10 archers will give you head anytime ^.-
Maces you want heal, as it says you will need it.. followed by a mana to food mace. The only thing needed to mass spells will be specced a few reg and magic mastery reducing mana needed to cast.
THE LANE-LVLS. Send your strongest unit in one lane followed by 100 mice <3 most of the time your mana send will take care of your own leaks, mice being so cheap you can easily save one of your own lanes if needed in between the masses.
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if anyone would have a hard time i would advice this.
Firstly, lvling your dawg you want to focus on your aura get radius 1 to stretch from ranged to meele when assulting a base, the few pointed ones you try to max first and the haste you only need to put in 1 point by world 2, reg and defence is a must!.
You also want as many points as possible in mimic but not in any treusure hunting, + gold, etc. Why? Beacuse you will put points in ring mastery before mace mastery and if you ever have problems beating a lvl (late, late on) you will have your gold rings to equip to just skip back and smile. ;). Max mana and max food wont be a problem early on so you really want to focus on having a + max capacity and + production rings instead and spend lvlpoints on foodproduction followed by some mana reg. You will ofcourse get random suggestions on what to pick, paladogs hp and defence is also suggested if you have no choice.
This guide is a bit "untied" but so is the opportunities in-game!.
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The Destiny challenges are too luck-based... The first time I attempted, I got 6 monkeys straight and a couple skills, more monkeys, and finally a rhino. By that time I was about to be overrun and killed. The second time, I got 5 tortoises in a row and a couple of skills, and obviously that didn't work out...Basically what I'm saying is that those levels are frustrating only because you have to keep replaying until the system gives you a nice combination of units.
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Its a good game but i found it fairly unbalanced and easy.
You can farm the first boss with your xp rings on and just level up mana gain and max mana, then upgrade all your minions from there.
Very fun game though.
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If Critterland was actually peaceful, then where would these animals learn to manufacture daggers, bows, lances, martial fighting, bombs, maces, arcane magic, and some living flamethrowers. Also some units came from very shady backgrounds such as the street fighter mouse, monkey the pirate, and the elite rhino. Seems like Critterland wasn't so peaceful after all...
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when enimeies group together their harder to destroy because their more powerful as a group same to happen to the player
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ok so humanity destroy for animal cruelty but if the animals are given there sort of knowledge then they will be cruel someday
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Since everyone is having so much trouble with 4-3, I'll let you know what I did. I fully upgraded the turtles using level 3-24 as a grind and only fought in the paladogs aura. Not putting out too many offensive creatures kept the bad guys at bay.
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just a couple of suggestions...for the items, identical ones can be stacked to shorten the list and also newly found items could be highlighted so that we can easily identify them
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@calyad I agree, it's too luck based. All I can say is upgrade the few units that you can use (I think it helps, but I don't really know) and cross your fingers. Also, make sure you upgrade aura range and bonuses, if you manage to keep your units on it long enough the levels beatable.I never upgraded health so levels like that one were 1-3 hit deaths.
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For maps with ghosts you only need to summon 1 or 2 turttles and like other maps lots of archers, so turttles go in front, ghosts dissapear with them and appear just in front of the archers.
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Levels 83 to 151 were spent on stage 4-03. Fix that. It's horrible. I need something else to summon besides ice wands and crippled monkeys.
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It would be cool if you could fuse 2 or 3 (or maybe more) of the same level of maces or rings into a mace or ring of the same type, but a level higher.
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I'd like to be able to see my Heroes upgrades, and stats. I'd like to be able to somewhat plan out what I'm leveling up.