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In the end there should be an exclusive bonus that let's you use all the bosses you faced as units, so you will be invincible :D
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Gangsters. Pirates. an amazingly greedy, lying, gluttonous pig. and you said that the animals were pure and were without conflict?
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It became too easy when i got turtles. Im playing about 30 levels in a row with 3 stars, lvl 3 - 11, lets see how it will be.
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Would have been nice to see a new impossible badge instead of the second hard badge. Maybe 360 stars collected in hell mode?
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Rip-off of Epic War with a mini-game that's a rip-off of Plants Vs Zombies. Throwing together things that already exist and making them all less good...that's not innovation, that's bastardization. 1/5
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Too much levels and a bit too easy to my taste - that makes it repetitive. I just spam bowmen and get some resistant guys in front and that makes it well. If it doesn't I use some of the huge amount of gold I collected to increase units' stats and that makes it again for some 10 to 15 levels without changing anything to my strategy... although the idea is nice and I got enthousiast for the numerous upgrade and leveling that could be done, this is surprisingly a bit boring.
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@Wegetas get only food upgrades for level (if you can) and upgrade archers. if you send them in they virtually never die, and stock up on mana to start attacking them if they come too close.
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great game however i keep getting killed without me even noticing like this if you think there should be a warning notifying us that we are getting killed
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Update to that post : Eventually the cash/exp flow stops. So it's not never ending, but it stops at, i'd say around 300k gold.
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Can this be classified as an exploit? I'm on the Dark Dog boss fight, I let all of my dragons and turtles passed the boss since it's a ghost, and walked Paladog behind him. Eventually the boss respawned in the back again. I have enough units to absorb all of the boss's hits and heal them, and enough dragons to one shot any other unit that enters. I'm pretty much farming gold/exp until i decide to kill the boss. Is this something that should be fixed?
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The green missions where you have random items is retarded because there's no skill required whatsoever and can take way too many attempts to get something good to survive long.
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Awesome game! Just wondering, why would Mouse be a gangster if Critters were peace loving creatures? Anyway, I love Paladog and have just completed it!