Under rating threshold (hideshow)
I actually liked the green (and other bonus) levels. Anyway, some #s for people who were asking: max food skill gives +40 a level (so you only need level 4 to summon the most expensive critter), max mana skill gives +50 a level, reduced mana cost skill reduces cost by 10% a level, which means at level 5 you can cast twice as many spells. Hell difficulty monsters have about 3x the hp of easy diff. and you gain levels about 2x as fast on easy compared to hell. The bonus xp/gold/item drop skills don't seem to do much to me, but I'm not hardcore enough to spend hours testing exactly how much they do.
Under rating threshold (hideshow)
I don't really loathe the green levels...they're just retarded. What's the point of having a game where you (supposedly are) strategically allocating your resources across units spells and then removing your ability to choose units and spells? It's not a challenge, because it is completely luck based. You just have to hope the little boxes come in the right order.
Under rating threshold (hideshow)
A "sell all" button in the pig's shop would be nice to have. Also, like everyone says, the green levels are horrible. what you can do about that is have some level up powers or rings special for that, like a ring/power-up that brings you things faster in those levels.
Under rating threshold (hideshow)
Really terrific game! Anyone else loathe the green levels? I had to go back and find the one I had trouble with beating ~at all~ the first time just to get the last badge! It wasn't totally impossible though so all-in-all 5/5.
Under rating threshold (hideshow)
Really terrific game! Anyone else loathe the green levels? I had to go back and find the one I had trouble with beating ~at all~ the first time just to get the last badge! It wasn't totally impossible though so all-in-all 5/5.
Under rating threshold (hideshow)
....peace? with pirates? story fail i say....otherwise good game ... tho im not too satisfied...wonder why....well ill figure it out eventually...
Under rating threshold (hideshow)
the green levels are completely luck based later on, and are much more difficult than the other levels. Great game apart from that :)
Under rating threshold (hideshow)
359 stars by done perfectlu all levels, where the last ?
Excellent game: a tree of skills would be nice to see what skill you have.
Under rating threshold (hideshow)
Great game! I really enjoyed playing it. I agree with the previous suggestions that adding more specific numbers about upgrades would be helpful. I'd also like to suggest an overhaul on spelling and grammar. Keep up the good work!
Under rating threshold (hideshow)
I gave the game 5 stars though i found that you level up too slowly and get too little money. The system that you only get to choose from 3 talents when you level up is very interesting. Keep up the good work!
Under rating threshold (hideshow)
Love this game, the entire family is addicted :)
In the next version, being able to see the levels of your powers would be handy, to help plan upgrades. Having updated looks of your minions would also be quite cool. I know the kids would be aiming to upgrade just to see what the next graphics change was going to be.
Keep up the great work! Cannot wait for Paladog 2
Under rating threshold (hideshow)
heard the max lvl is 200 yet I beat the game at 99 with onlyl ike 7/20 dragon upgrades.... seems to scale in gold wayyy to high and requires way to much pointless farming ;) please lower it!
Under rating threshold (hideshow)
Seeing numbers would make things a lot easier to choose which ring is the way to go; for farming cash to try and upgrade my roos I have two +4 rings of wealth and it doesn't seem to make much of a difference, seeing the actual values each ring gives could help a lot in determining whether or not to go with increase regeneration of food or simply getting more of it
Under rating threshold (hideshow)
for green levels, they may seem hard, but just upgrade the units that those levels give, each green level gives a different mix of units.
Under rating threshold (hideshow)
"green" levels (where random units&spells come out of a mouth, ready to use) are too random imho. Especially 3-15, it's way too difficult, and not much the player can do.(I'm lvl70 btw, and have all units but the dragon)
Under rating threshold (hideshow)
Here's just some suggestions... --Display units' defense in the upgrade screen; I can't tell when it's better to make a few tortoises or just a rhino/dragon --Show the units' stats in the upgrade screen in numbers --Randomize the frequency of 'mini-games'/special missions in the campaign --Display a button when leveling up that shows you which upgrades you already have got --Update tooltips for items in the shop (maces/rings) --Disable the use of hotkeys in the upgrade screen; it's annoying if I automatically pick an upgrade --Some achievements (don't we all love achievements?) ♥ Great game, 5+/5
Under rating threshold (hideshow)
I agree with Dare64, but still 5/5 from me! I usually just wait at the back and launch fists until I get enough for a dragon.
Under rating threshold (hideshow)
I use a few rhinos at the front with a bunny swarm behind it. Rhinos have as much defense as turtles but get a strong attack as well. Sprinkle a penguin in here and there if you have the food available – they kill off ghosts.