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Love it all... except the damned random level, where in later levels, if you get sucky cards from the start, or stronger enemies spawn... or dreadfully BOTH, you lose. There is strategy their :(
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dolton36: Try pressing CTRL+F5 to reload the page. If that doesn't work, update your Flash Player to the latest version. If that doesn't help, try using another browser (Be careful that the browser doesn't clear your cookies on closing it - which will result in losing your save games on Kongregate and anywhere else!!!). If that doesn't help, I am afraid, that I can't help you :)
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if you want to have an easy stage one atleast just upgrade the rabbit as soon as you can its the guy i used through all of stage one
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Far more stages than were really needed. You could have easily cut the number of stages in half, doubled EXP gain and still had a very long, grind-happy game.
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Easy way to grind. Go to 3-12 and kill the base but DON'T kill the boss. The boss will just become invisible and search for your soldiers and attacks it. Your soldiers will just end up moving towards the right killing all the created soldiers really fast which gives you alot of EXP. You must spawn some soldiers to prevent the ghost attacking you. Use EXP Ring for more EXP. It's also a good way to grind coins as well. Press + if you want this comment alive.
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This game is well done and has nice graphics. I just wanted to know what delay is under the stats of the animals. I also have a suggestion that the game should have a larger variety of maces.
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how the h*ll am I supposed to beat a NomNom mission if all I get are f***ing turtles?! fully upgraded turtles still don't attack fer chrissakes.
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It it just me, or is that noise you hear during the first few levels, when near the base and attacking it, the same noise that the pyrohydra boss in Epic Battle Fantasy 3 makes when you do a big hit on it? It sounds exactly like that. Will this be the next "age of war music in about 30 unrelated games" epidemic?
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The story is flimsy, filled with contradictions, the grammar is terrible, there isn't enough info about half the things, the mini games aren't fun and quick(The worst is Destiny mode, it is too much luck based, and the odds are stacked against you.), there are spikes in difficulty coming from levels that spam a hard-to-kill once you get to middle health, the boss(es?) that can only be damaged by Paladog and kill multiple of your units at a time are broken, the strength/food cost ratio isn't balanced, the unit upgrades are too costly (Or the gold drop rate is too low.), the enemies spectrum is so great it's actually ridiculous, the bosses lines are stupid and the tactics pretty much boils down to "spam archers".
So basically it's a 120-level long grindfest that gets boring after about level 50. But I still completed it cause I'm a overachieving little badgewhore.
I did like the idea of a main hero that can influence the battle more direct in this kind of "epic war"-esque game.
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Cool game, my suggestion is for the shop to change after a while. It didn't take me long to figure that getting stuff from the shop is only good for the first few levels and afterwards I should only get loot and sell or use, but not buy.
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Too easy but fun, I cancel a movie date to stay playing, is awesome, I suggest a better special skill and better clothes when the units ar full upgraded, for example rookie the kangaroo can use a rising dragon or another figthing skill.
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Darkdog, which I was told was an optional character in this game and I beated the entire game to get that survival mode unlocked and get him, doesn't exist in the kongregate version and neither does survival mode (unless it's hidden somewhere, i already beat the game on the hardest)