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Love this game
but suggestions for improvement = )
show some stats on unit, maces and rings
some kind of balance on the uints as i found out 1 dragon and then spam rabbits = WIN WIN everytime
but i love this game anyway = D hope to see a followup at some time = )
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o_o When i upgrade i don't really see any difference and the stat number doesn't increase my archer is lvl 12 and the stat numbers haven't changed.
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tah i think the mice should get like a sheild or some thing and the bears get a halbeird but other wise its awsome and ur unstoppable if u have 20 mice 10 rabbits and 50 bears
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wait a minute, in the history of the game says that the animals were nearly wiped out by only saw peace, and the food chain where it is? there is no war more brutal, just a comment the game promises!
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Perhaps making the cave a secondary target, this prevents a pile-up of ranged units on the enemy's side of the battlefield.
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Amazing replay value for this type of game. With so many different rings and maces and level up variance, you're forced to play differently depending on what you acquire.
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Bought this game for my phone and it has white textures everywhere. I couldn't see anything, contacted support, got ignored. I just cut my losses and left it.
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I though at first there were only 24 levels and so I was sad.... then I noticed there were 4 more pages of levels and I am now overwhelmed with joy!
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The value of each creature can be seen by playing a level and spamming them. The time it takes to finish tells you everything. Hint: even in higher normal levels, mice really aren't that bad when spammed.
Fazecat:
Eimazein's post is good, but some of those can break what you have. If you implement any of those in Paladog 1, please give us a check box in options to play at May 14's update.
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The second wagon level is simply ridiculous on hell mode =/ I got through the first 17 levels with very few losses, but apparently level 15 and the first three unit types aren't going to cut it. Time to grind I guess...
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I don't understand the great reviews at all. The game is so easy as to be boring. Perhaps it gets harder towards the end of the game, but the early portion is so repetitive and bland I can't ever see myself pushing on to discover if that's the case.
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Would really like a "autosummon" checkbox for each unit that summons them when the cooldown and food is available. It gets tiring holding down or mashing the appropriate number