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seriously the game is too easy.... just spam mice and use that fist... and your golden seriously the mice work as protection better than the turtle and using the fist goes the whole lvl so just go to the end of your side and let the mice act as shield while u spam fist
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If you make a Palador II, here are some tips that could be really good!
When you fully upgrade a unit.
He should learn a new Ability like.... *Mouse could attack twice*, *Rabbit can shoot 3 arrows*, *Bear goes berzerk sometimes*, *Kangaroo can K.O. sometimes*, *When the turtle is hit by melee attacks, they also get hurt/counter*, *Monkey throws more bombs*, *Rhino makes double damage*, *Penguin makes pierce damage*, *Dragon can throw away enemies with his wings (or her)*
-I really wish you could have 3 slots of Rings, +1 Food, +1 Mana, +1 Money/EXP.-
-Multiple stores, or make the original one that sells more rings-weapons-
-An ability for Paladog, since his minions have ones, he should have 1 or multiples-
That should be good, Thanks by this incredible game that you bring us on KONG. keep up the good work! 5/5
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I've been playing games on Kongregate or a couple of years now, and I have never felt the need to comment on a game. That is until I played this title. Very impressive work guys. This is a game I would play a sequel to.
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It seems to me some changes has been made on the game, since with my new hell-Char I can't seem to get past level 2-3 (Destiny mode) being level 47.
There are ghosts in it, which keep passing all the time and killing me, while I cannot move or actively influence the scene with some anti ghost tactics like rabbits + turtoises (ghosts materialize right before they reach the rabbits after they dematerialized at turtoises) or ice and poison mace combined; since I can only use what is given to me, I wonder if it is really ment, that I play the levels before until I get that godlike, that I survive this one level only to be bored at the next 10 to 20 levels, not very good balancing I would say.
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why are there levels that depends purely on luck (the ones ripping off the pvz bowling levels)... pretty bad game design choice...
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why are there levels that depends purely on luck (the ones ripping off the pvz bowling levels)... pretty bad game design choice...
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okay, look. I"m on the first green level in the dark cave. in the time it took the first enemy to walk up and two shot me, i got a couple ice wands and a monkey. How is that fair? luck plays WAY to big a role in whether or not you win a green level.
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level 12 was mean. you smash the portal, and a huge zombie king comes out, knocking your units over, and constantly summoning more zombies/ninja skeletons. 5/5
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Demon: sir! the enemy is sending a buttload of bears after us! should we go around them? Demon king: no, just keep going straight forward as he slaughters us all.
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this game is boring, strategically you cant loose, but if you get distracted 1 sec and the other mnoins focus you, you are dead, so it doesnt seem to have much sense
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am i the only one who is having "Extreme" bugs on HELL diiculty
1.moving speed
when you hold "a" or "d" butons moving speed rises to unlimited(1 small click and you are on the other side o the field)
2.ability mana glich
when you press ability butons with mouse they doesn't cost mana
3.you cant winn the stage