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My tactics for 3+ chapter (mostly)
EQ: any dmg mace (i got lightning) + heal mace + food mace/ rings: as you like (i got money/exp)
Max Aura skill + Max lvl Rabbits + Rhinos/Turtles = put 2/3 Rhinos in the front, spam food mace and summon rabbits, if needed use dmg mace or heal Rhinos.
Rabbit's arrows penetrate in aura so they will knock out most enemies and hit those hiding in the lair, rhinos play as tank here.
DISCLAIMER: doesn't work on ghost levels, which bypass FIRST GROUP of your allies and attack your backliners so spawned rabbits won't handle those without any protection.
TIPS: ignore Paladog regen health skill (use mace), Paladog max health skill (aura is big enough to be at safe spot), paladog speed (it may be useful but i didnt use it);
invest the most in aura area> regen food=regen mana>max food, higher defence/attack in aura, add mace/ring lvl
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And it would be nice to specify how ghosts are working. For example, on forest level 3, I release many bears, some of them are just wlaking over the paladog. The ghost goes over the screen and directly attack the dog. Why? When they reappear? It seems quite random.
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The forest 3 level is too hard on Hell mode. Until that point I went fast, and there I have stucked. There is a very steep difficulty increase at that point.
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I haven't played this game in 4 years. Now that I play it again, it makes me... feel... THAT FLAT SCREENS ARE MONSTERS TOO!
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Okay... I tried Firefox, IE, Chrome, updated flash player, but game won't start. I select the slot (all empty, why? I played before), select difficulty, click start and NOTHING. What's going on?
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armadulus u forgot about the nomnom levels and the levels on the 4 and 5 map specifically 5-11 and 5-21 as the paladog boss can 1 shot the archers and the mummy kings overstack at a certain point and so bunnies end up not being able to kill them
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HARD BADGE GUIDE: Every level can be beaten using solely Bunny Archers (2nd unit unlocked). Use money to upgrade, skill points should be spent on increasing food production, max food limit and mana production, and increased burst skill in that order. During each level, wait until you can train a group of archers (use mana to food production to speed up the process if required) and train continuously. They have a longer range than most units and are devastating in large numbers. To boost attack power, have archers positioned within Paladog's range.
Done right, each level should only take a couple of minutes; enemies won't be able to leave their base
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The concept isn't bad, but overall the gameplay just feels bland and slow, and mixing it up every third level just isn't enough to break up the monotony. The fact that there are 120 levels and the lack of a way to speed up the repetitive formula of "spam my two best units and cast spells when needed" just makes the game not fun. I played until I got the medium badge and I don't intend to touch this game again. 2/5.
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Brutal. Just brutal. I can't get anything other than a mouse. Have upgraded them significantly. And yet, level 6, for the easy badge, I get 90% of the way there and am dominating and all my mice die and the carriage dies in 3 seconds. Just just...BRUTAL. 1/5.
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and also use your spells to assist them especially with the laser-spewing monster since the monkey pirate takes a long time between each attack also during the first two maps try to put your level-up points into mimic, luck, cultivation, and mana-regen increasing one
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Cool game, we are fighting zombies, witches, devils, TV screens, skele... wait what? Why the hell screens are bad guys here?! anyways 5/5