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Okay, it's really getting annoying and frustrating. It took some time to master the 1st song, but I got noticably better over time. But now with the 2nd song I _always_ die near the end after the speed is upped again. And that's just a long straight line. I have no idea how it is that I can do a straight line in world 1 but suddenly loose the ability in world 2. Is it lag? Am I just this bad at the game? What is going on?
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please fix this: So I made it to 3x, but when I had to exit out and go do something, then come back, I go to continue and I'm at 3x right? well, I am at 3x, but the music is 1 box offbeat. This throws me off and i cant'e get past the 2nd curve. please help and + this so that the developer can see :(
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Is there a way to download the songs? I really enjoy them, but can't find a way to listen to the songs without perfect 100%'ing all the levels... which does not make for easy listening.
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They need to bottle the feeling that you get when you get 99% on 3-X. The scream I made was the most cathartic thing I've done all year.
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So it's great and all right up until the visual glitches kick in and the lag starts screwing up my timing.
In the end I just muted the game and that made it significantly easier.
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Can you let the song still plaing even when u lose.
It's so frustating for me when someone stop the music while I'm listening
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Eh..3-X seems iffy. As a musician and a lover of rhythm games something seems off. Calibrations fine, it just feels like whenever I press the button at the right time sometimes it doesnt register. Other than the chancey level at the end, it's a pretty fun game.
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Tip: Count. If you play music you know that counting is important for keeping time. Try counting 1 2 3 4 out loud when your trying to get though 3-X
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I'd love to see a sequel to this game that features hexagonal tiles and triplet rhythms instead of straight duplet ones.
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Checkpoint, skip level, etc. I think you have an awesome game here but it's a very frustrating game that doesn't allow you to progress without perfection. Basically, only "twitch" players can really progress through this. I would love to listen to the awesome beats, but when I'm on level 5 and I mess up at 80 someodd percent 12 times, I'm just not going to try again.
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I really, REALLY like this concept, and I also really like the game-- it's more in the super meat boy genre than the rhythm genre, though. To work on the parts of the level you're not secure on you need to be able to breeze through the parts you are repeatedly. Although this adds "difficulty", it lengthens the amount of time I actually need to learn the patterns by doing things I already know how to do over and over and over again.
Obviously becoming a good sight reader would be the best thing for this, but sight reading is really about interpreting a collection of notes as some set of things you've already seen. More different patterns in the warmup levels would help, instead of hiding the first exposure to them deep in the level where they're unfortunately time consuming to practice.
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Small challenge for some is to start each song and try to see how far you can get by the song only, no looking at the screen while its going but you can look once you failed/completed to recap and all that. Enjoy!
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This is possibly the worst game to play when drinking ever. Having to re-calibrate every drink or two in order to compensate for the 0.01s of decreased reaction time just shows how tight this game actually is. Great stuff.
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I just realized: Yes, the first actual level is called "A Dance of Fire and Ice", but the little ball things we are controlling are dancing around each other... and are red and blue...
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the genius in this game is that music is addictive, and through the element of awarding of music this game is more addictive than your usual run-of-the mill game where you get to listen to music for free by doing nothing.