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I remember i was stuck on 3-X and stopped playing. And after a while stopped going on Kongregate. One visit to Geometry Dash and back with Electrodynamix's head, i have no problem with it.
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This game has a huge problem come world 2, it doesn't teach you anything about offbeats or tempo changes, yet has an extremely long section with off-beats proceeding 3 tempo changes. No tutorial whatsoever on those mechanics; and with nothing to practice offbeats, every single time I died (a LOT) I had to go through 30-40 seconds of trivial stuff from the previous level.
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Interesting concept, but needs some improvements. Some notes are off the beat of the circle spins. Maybe it's due to playing DDR games a lot. 4/5
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That hard badge was hard! But it was really satisfying after finally getting it. Great job on making me try this game again and again. It was definitely fun! :D (continues game to beat the 1.1 version)
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Seriously, most of the time i lose because the game doesn't respond to my clicks and button presses. Still determinated to play till the end... wish me luck.
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Giving an option to restart from a few blocks before you died would be nice. Restarting from the beginning over and over again makes me want to mash my keyboard.
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I feel a like a lot of potential for a longer game was lost in the making of this game. The speed-up and slow-downs in the second "x" level could've been used more effectively, not to mention combining the 90 degree angles with the U-turns, or potentially all three thrown into a song. I would also LOVE to have a feature where players can upload a beat to one of their favorite songs.
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So, here's a question; is the soundtrack available? I absolutely love "Offbeats (2-X)" and "The Wind Up (3-X)". I would be willing to buy them in a heartbeat!
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Can you syncronise the song and the clicks a bit better it annoys me because I want click by the rythm. Please fix the timing.
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Wow.. I kept getting "overload" over and over randomly and I was losing my mind... until I finally realized it's because I was using joy2key with button 1 set to "Space" with a gamepad (which to me feels far better for this than clicking or pressing space on keyboard), only to realize the game itself had automatically recognized my gamepad and set the face buttons to work as a 'click'. Dang, I NEVER see flash games on kong that have automatic gamepad support. Awesome, even if it inadvertently caused me amazing amounts of frustration.