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This is too frustrating due to you having to perfectly time every mouse press for 1:30 straight and no checkpoints. You just fail if you're off by a tiny bit and all the hard work and perfect timing leading up to that is thrown into the gutter. It feels like a slap in the face. I've beaten the first stage but instant fail mechanics have never been fun to me. I see you were straying away from the percent completion mechanics purposely though, and for that 4/5. Easy mode where there's checkpoints or some sort of forgiveness mechanic for the casual gamers would probably net you more plays and a higher rating. You're kind of forced to play on hard mode because that's how it is by default :p
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Can I say I am epileptic and so far haven't had a seizure from this game. That being said I heartily agree with what jahras had to say.
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This game is lacking one important thing for this genre: GOOD CONTROL. I'm sure my timing is right cos' i'm a drummer but I'm always missing beats ON STRAIGHT LINES
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As a musician, this game really makes me appreciate sheet music (not really the game's fault, the switching perspective each note just doesn't agree with me). Regardless, is a cool game with good music, good job.
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This game that requires super high-precision is not well suited to Unity. I have to close my eyes except to check on what's happening next and go with the beat to avoid being thrown off by small visual glitches (easily identifiable from when the cursors don't go in a perfect circle, which on my computer happens a lot). Good concept for a game, but the implementation is very frustrating.
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So, my problem on 2-X is that I haven't had enough practice with spins and I can't get the timing down on the first one.
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I don't mind difficulty, but I dislike having to repeat sections of a song that I already have down pat in order to get to the parts I'm trying to learn. You waste a minute of your time each attempt going through a section you can do with your eyes closed (literally, I did it going just off the beat).
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ok dev. you need to add a disclaimer to the beginning of this game: Warning! This game should not be played if you get angry easily! I just had to switch to my laptop because i threw my keyboard across the room.
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Wow okay, get to level 16 (3-X), press some button, open up a menu, don't know what I pressed so I press random keys to get it away. Turns out pressing C clears all your data. WHY IS THERE A CLEAR BUTTON IN THE FIRST PLACE?! 1 level away from the medal now, and apparently I have to start over. Amazing.
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Couldn't help but notice there's a single tile on the menu that can't be colored. Also seems to have some cover on it.
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The only annoying thing is that occasionally it just won't register my mouse clicks, which forces me to restart the entire 2 minute level.
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Can you fix this sh*t? http://s28.postimg.org/59t38xa99/Weird_shit.png
Lol, whats wrong with your game?
Everyhting seems to function, but it has this weird view...
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I feel this game would be perfect with one little tweak. Have the music fade out over a few seconds after you fail. I am stuck at the end of 3-X because I can't get the hand of the last snakes. I can play the first half with my eyes closed but am finding it almost impossible to grasp the beat. I can appreciate that the music (which is awesome) is the reward but it's not so much a rhythm game without any rhythm to go by.
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I love after you've failed at a level enough times you learn how to do it with your eyes closed and then it's easier.
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I somehow find it easier to complete the faster versions of 3-x looking away from the screen. The dots seem to mess me up...
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Why is there a single tile in the main menu that won't convert to flashy colors when touched, and remains gray? ...Is this an intentional hint at a secret, or something?
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recalibrating doesnt help the fact that some clicks/key presses just dont register with this game.. maybe give the option to remove all of the flashy stuff and make the game run smoother and maybe then everyone has a fair chance at beating the last level.
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I like the idea of the game, and the execution is pretty good, but the beat is not always properly synchronised - you have to press the key just before the beat. As a musician I can do this fine since with large ensembles you have to anticipate the beat or your sound reaches the audience late, but this flaw could defeat a lot of people with a good sense of rhythm but no orchestral experience.
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So let me first say that I really do love this game. As a musician, I find that this slightly more mathematical approach to rhythm to be very interesting (and quite brilliant). I like the level of challenge and love the music. As a music instructor, I would very much like to use this game as a method of helping students learn and comprehend rhythm in a way that is fun. The only thing that I wish is that the rhythm was musically notated. Overall the game is fantastic.
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This is seriously 100% or bust on every song? And you need to restart the entire thing over again if you fail... man I am unmotivated to keep practicing, especially with intros like "wub wub wub for 30 seconds and then we'll see if you can actually move"