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Do you know why is the 3-x hard? because is out of sync, it s completely strange when you re in tempo and this isn't.. especially when you re a musician and you feel this, i think it s easier without music
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3X has the worse case of "trick beats". It has the fast beats. It has the drums doing 2 beats when you should only do one. I've tried playing the level muted, it didn't help. I tried playing it blind, the trick beats always screw me. It's the way the music is played that distracts me. Not the background effects, the song is the distraction.
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The offbeat is at 0 completely for me, however i feel like the songs either feel off sync or the way the instruments are played distracts or tricks me in the beats. Especially 2-X, where you beat to the piano and then beats start playing that AREN'T part of the line.
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Or maybe a level editor, where you can add an mp3, make your own map and configure the beat? That would be badass. (Again, might be impossible.) And also, I'm sorry if I look spammy. If there was an edit button on the comments I would have used that. :(
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I know this is probably impossible... But I'm just going to suggest it either way. If you know Vib Ribbon, you know it has an option to add any song and it will generate a level for you for that song. Is that possible here? (Again, it probably isn't, but could you imagine?)
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Bah, beat 3x after about 50 tries, and then got to 96% on 1.1x speed immediately after. The game is great, sometimes it feels a bit off but most o the time its great.
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Can we have an option to change the countdown from 5 to 3. Its quite annoying if you fail in the first second and then have to wait another 5 to play again. :P But otherwise it seems like a good rhythm game ^^
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Great game! Very few games leaves me with awe now a days, but this one did it... However, it is a bit unforgiving... Maybe adding some sort of bar that fills up slowly when ur right on key, but looses a big chunk if u miss.. idk... great game eiter way :)
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Please make the calibration buttons something less unique, since there are many keyboard which can't use certain markings (semicolon, brackets, equation mark, relation marks (chevrons),...).
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I really wish we got a second spin in case we miss a block. I do understand that the point is to be tricky, but I can't get beyond 1-X and I really want to see the later levels.
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this is a cool game but I feel confused as to witch beat to follow and the timing seems to be off by a very very low percent but it still seems a bit off.
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I really enjoyed playing this game ! I hope you'll make another one with more songs, and I think it would be cool to use more "slower" and "faster" like in the 2-X song
Oh and: good surprise when I saw we can play with the keyboard instead of the mouse, it was a lot easier for me :)
( I just succeeded the last song at 1.1x, is there a max speed? )
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I thought the whole point of a rhythm game is that it is consistent. The turns force me to hit the button faster or slower depending on the direction. And the little arrows actively change the speed of the beat. There should be laws against this kind of thing.
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This game is great. I will keep playing until success is achieved! 5 stars for simple, addictive, and difficult but achievable
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I think this is the third one button rhythm game I've ever played...
And it's the easiest...
I found the game much easier when I close my eyes, take that interface!
And I broke a few tiles on the menu :3
(Greg, how'd you add a badge for world three when said world was released the day after the badge?)
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You could add arrow from keyboard to point the direction to go. If the path is going down the player should press the down arrow to continue his way.
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needs an indication if you are pressing too early or too late. hard to tell on the high tempo parts especially as the calibration isn't quite perfect
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What is the feeling of deja vu? Frustration and music. Reminds me of Streamline. I'll struggle for a few hours, then revisit it every couple of years.
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It'd be great if you could do the synchronisation thing again.
If you can, I don't know how, so you should make it more obvious.
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I feel like you need to double the "tutorial" levels. 1 at the slow speed and 1 at tempo. The jump feels super difficult when going from the slow practice rounds straight into the song. Other than that think it frustratingly fun even if I may never unlock the 3rd song.