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this game feels like its more offbeat than onbeat... I click when I hear the beat not when I see the circle on top of a box and end up missing thanks to it...
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You just won the Oh So intricate badge and 30 points! Well, this hasnät even seen what is intricate. Check this rhythm game out: https://osu.ppy.sh/
Osu requires mouse pointer precision though, and the fact that it uses hitsounds in real time mean that if you're on Windows, you're always gonna hear a tiny delay between pressing and hearing the hitsound! So you have to hit a bit earlier, and that has always detracted from the gameplay a bit for me.
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A tip to anyone trying to play this with the spacebar... it DOESN'T WORK. Using the mouse is a million times more consistent xD. I couldn't even get past 1-X with the spacebar.
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This has to be the most frustrating game since Dark Souls. Really creative though considering the dev only used two balls and some squares and somehow turned it into a challenging game.
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A few points of note. You don't have to use your mouse, can be any key on your keyboard.
If you start having a hard time getting the timing right, calibrate using "R", it might get better afterwards(did for me).
And the sound start being a little odd after 3-X (Do the speed up change it that much?)
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I used the up arrow instead of my mouse and beat 3x. Just a tip from somebody who put way too much time into this game
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When a game makes me sit here tapping my space bar for longer than it took the game to be made, it's a damned good game. Annoying, but damned good. 5/5 + Fav! Also, you can set your soundboard on you computer to record sound so you can record these songs if you so desire.
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The game is hacked if you press "qweqweqweqweqweqwe" to bring up the debug menu! People can just skip levels! Please fix!
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Sometimes when i press any button, the background turns red like when you fail, even though the game still continues. also im sure the dots pause for a moment before continuing this. its really distracting as i think i fail and stop clicking and thren actually fail
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Really fun game, especially for music students. Too bad my computer doesn't react quick enough... Really enjoying it.
Haha, if you can do it blind then at least it's a testament that the game's timing isn't screwing up! And that you have very accurate rhythm to within +-70 milliseconds, which is what 3-X demands :P
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I was a bit disappointed finding out there were no extra levels after 3X :( Pretty cool game, though!
If I may offer a few suggestions, I would drop the current level-like menu for a more classic one. I guess you are still developing the game to add new tracks, so I'd just have a more standard menu that would allow you pick whichever level, possibly with a difficulty rating of sorts. Also, that menu could show what score you had on each level (depending on precision? % of completion?) and an option to just hear the tunes (maybe only if the level was completed? Or not). Also, instead of forcing the tutorials before each levels, I'd just condense the tutorials so they show all kinds of rhythms and mechanics and make it a separate playable thing. Maybe with its own menu, depending on what mechanic you want to practice exactly...
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It might just be my computer but the calibration is just out of sync for me too. The thing is that I use the click of my mouse on the upbeat to keep in time so I've got a constant rhythm going, but the game sets me at some inconsistent timings. I think it might be device latency due to me using a wireless. I used my keyboard and it's the same thing, so it honestly might just be me getting frustrated. I honestly think it might be my computer's response time to key input. I understand that's not your fault then. I'll fix the rating because it is actually a fairly good game and I'm sure you worked hard on all the tunes as well.
Ah ok, sorry about your problems then. If the calibration itself doesn't show you being consistent when you really are, then there is something wrong. (For most people I would suspect first that they just think they are consistent, as I've witnessed this in real life way too many times, but I trust your drumming experience!). I always intended for the timing to be super strict, and I guess the consequence is that there's a higher chance for someone else's computer to have problems with it. I'd be interested to see if you have problems with my other rhythm game here on Kong, which is also super strict but written in Flash instead. That would at eliminate Unity being the problem. Thanks for being considerate with the rating!
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Suggestions: 1. The ability to practice on one part of a level; 2. Level preview (plays automatically so you have an idea how the beat sounds on each part)
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I'm a drummer for 8 years, frankly, you need to sync your music better. It's frustrating as hell when I'm on a straight path and it marks me wrong for no reason. 3/5 only because the damn tunes are catchy.
hey, the game being perfectly accurate is very important to me, and I've put many measures in place to ensure it's accurate, given that your computer is powerful enough so it doesn't lag. Have you tried recalibrating? According to the statistics I have here for your username, you haven't recalibrated consistently. If you can get an A (or an S) in consistency for the calibration, and it is still out of sync, could you please message me? I'd like to get to the bottom of it. Thanks! You should be able to, since you've been drumming for 8 years.