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Great game, and what a simple yet brilliant rhythm concept; my favorite was 2-x. And don't mind others' criticism, one just needed to understand what you were going for. 5/5!
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you have built a music rhythm game that is easier to play with out the music, its a nice game but everything seems to be made to distract you to make it harder to keep to the rhythm, it could be fun but its not currently for me, but a 3/5 for the effort
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I think the developer can't allow mistakes if you miss because it would mess up the rhythm of the song and it would then be out of sync with the map. The mistake of clicking before the beat is fine because the the dots aren't advanced if you click too soon.
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Awesome game. One suggestion: give the player a few seconds after failing before taking away the % complete. When I fail on a fast 3-beat, the game counts my last 2 button clicks as my approval to start the level over without me even seeing my % complete.
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So do we have to beat 3-X on 1.2 to actually get the badge? (I wasn't keeping track of how far I was and Kong seems to be bugged on giving me badges immediately on basically every game, so I am honestly not sure.)
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ok, so songs 1 an 2 are great but just screw song 3 lol like just wow can't get past 50% but other then that great game man
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3-5 has corrected my impression that you hate us. It has told me that you love the players. 3-x told me what kind of love it is. Tough Love.
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For the developer: To overcome the problem that Polored mentions, you could add a Practice option to each level, which lets you play it without the music, but you would still have to beat the level with music to move forward to the next level.
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It took me until level 3-3 to realize you hated the players of your game, then 3-4 put it in concrete. Can't wait until I see 3-x to see how much you loathe us. :D
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I really wish it would say if I clicked too early or to late when I mess up as sometimes I really think I clicked on time and have no idea how I messed up
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That was pretty well put together, I didn't expect another one-button game to be so engaging.
It did seem SLIGHTLY too short though, like there should have been a 4th part for the finale, but that's just my own feeling.
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A great improvement would be a more lenient hit detection; detecting a hit every time a key is pressed would be a great start.
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I find it really annoying when I hit the note on the square and it just skips over it. Is there a way to re-calibrate once you change it rather than + and -
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I was up to 1.4x when I left, and now I'm back down to 1x. I really, *really* do not want to have to get back up to the last multiplier I was at every time I stop playing for a bit.
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Last level is great but why in the world do you need a speed multiplier?!? (I'm up to 1.2x) You, Dev, are one evil man :)!
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before my mind gets too desolated by 3-X to type a comment, I'll just say this is some addictive, fulfilling, and original (I hope) game!
There's a potential for a multiplayer mode, a.k.a. a whole franchise ;)
For that purpose you probably to eliminate insta-death. Maybe when you screw up, your dots skip a few tiles ahead with some recovery time; that way, you're still in sync with the music but you lose points based on the number of times you screw up. There are other ways to make MP work but can't think of one where it'll look like a race while still having the music sync for all players.
As far as this version goes I'm not finding too much of a problem besides the difficulty of just the last 20% of this level I need to finish to get the freaking badge. That long stretch in 2-X with the doubled drum beats is from the devil, but it's passable.
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So I finally managed to beat wind up (1x) and (1.1x). Does this song keep on going forever until it goes to fast to beat or is there an actual end?
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As everyone is saying, i think there should be an option to disable all those flashing colors, my vision gets tired really easily and forces me to blink, which causes me to lose, and i dont think im the only one with this problem. Anyway, great concept, great game!
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ok, common~~~ i know i can beat 1-x... common~~!!~~ FOR THE LOVE OF...... ok ok, im good. i know i can stop any time. i can stop any time. i can! i....i.... i CANT! darn you FIZZD! why must it be so addictive!!
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I have no idea how to play this game. You press a button along with the bass beats, the instruments, the clapping, when?
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@goathem ... You DID do the auto-calibration at the very beginning so you could be perfectly on-beat, right? My advice... recalibrate and close your eyes. Dit dit dit dit dit dit... Etc.
Thanks! I've decided i should take out the auto-calibration completely for the desktop version I think, cause it relies on people being good at calibrating for the entire game to work. My other game Rhythm Doctor just used some default settings I experimented with for Mac and Windows, and that seemed to work fine.
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As always, musical games are not calibrated with the music they play. You need to slightly anticipate to get the right sequence, leading you to complete off rythm. I suggest playing the game without music.
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With input into drumming systems, this type of rhythm playing could be used in drum training, or just general rhythm practice for band or choral practice.