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Quote from Itou2: Gave up after about 15 tries at 2-x. Consistently getting to the speed up part but loosing my pace at that time. Would be nice to have some practice levels for speeding up and slowing down.
I agree and I think they should put a practice level for every stage (e.g. e,x, etc.) on how to speed up, slow down, and do other things as well as sharpen your skills on a new type of level called "Endurance" where the level is infinite and your points are based on your time alive. Please +1 this so the developers can see it! Thanks! :D
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Musically talented players, raise your hands up in the air and say ~ "yeah, I got this!" Hard badge easily achieved! <3
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Gave up after about 15 tries at 2-x. Consistently getting to the speed up part but loosing my pace at that time.
Would be nice to have some practice levels for speeding up and slowing down.
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well, this might be a nice game. im not sure, since it appears impossible to figure out how to play. so 1/5 until you make the game playable without forcing me to figure it all out on my own
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This is a really fun concept once you figure out how things work. My one problem is that I'd like to see a differentiation on the game board between faster and slower changes of pace. Since apparently it's part of the design to start the level over, if we could have a better shot at guessing what's coming up it will feel like a fairer trade-off to the player imo. Other than that, I like how you made the one-button rhythm thing as dynamic as this. Thanks! :)
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It's a nice game, but it loses a point from me because there's no way to practice the trickier parts of stages. It's just annoying to only get one try at a part that's messing you up every minute, and only if you were perfect up to that point.
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During the game I really did learn how to beat the levels. That what took me yesterday almost 2 hours to complete today took only 10-15 minutes. WOW
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For those that have weak mouses I recommend You use - Spacebar or Enter or any other key. But don't play with the keyboard in the level selection screen like me, because You may press the "C" letter and You will be doomed... I was on the 17th level ;_;.
Ack, there is a confirmation but i supposed you missed it if you were mashing keys! I'll make it so you have to hold it down for a few seconds, that should work. Thanks!
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to develepor: if your wanted people to rage( especially last level), i like to inform you that you succeded.
pd: it is an awesome game, and im hoping for part 2
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aaaaah i accidentally hit C on the menu, knowing that any button will move the circle, and my data got erased... how about a comfirmation button?
There is already a confirmation but it's easy to miss if you're mashing, so yeah I'll make it so you have to deliberately hold down the button for a while. Sorry about that!
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To one of the top comments made by polored, who said you should be able to keep playing even after you screw up in order to train for the later parts of the level, I'm not sure that would work out. Imagine if it was that way, and when you screw up you stay in the square your in until you click again, but the problem is now the beat is going to not be in sync with the part of the level your on. Hard to explain, but try and think about it lol.
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Great game;] ... but, the (too) long beggining in 3-X is little annoying.
anyway, both music and concept are simple = brilliant.
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Oh, hey, you actually responded to my other thing! I want to give you a bit of advice. Preface the autocalibration with the following: "Calibration is done to synchronize the visuals with your computer and responses. To properly calibrate, close your eyes and tap along with the the beat!"
... Or something along those lines.
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Instructions: "Any key to move, except [ and ] which are used to change calibration." Move, where? Why? How? What am I supposed to reach when playing?? Some here are newcomers who would appreciate some proper instructions instead trying to learn by error (and to which at least I don't have patience without getting any help). No stars from here.
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Great game, and what a simple yet brilliant rhythm concept; my favorite was 2-x. And don't mind others' criticism, one just needed to understand what you were going for. 5/5!
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you have built a music rhythm game that is easier to play with out the music, its a nice game but everything seems to be made to distract you to make it harder to keep to the rhythm, it could be fun but its not currently for me, but a 3/5 for the effort
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I think the developer can't allow mistakes if you miss because it would mess up the rhythm of the song and it would then be out of sync with the map. The mistake of clicking before the beat is fine because the the dots aren't advanced if you click too soon.
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Awesome game. One suggestion: give the player a few seconds after failing before taking away the % complete. When I fail on a fast 3-beat, the game counts my last 2 button clicks as my approval to start the level over without me even seeing my % complete.
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So do we have to beat 3-X on 1.2 to actually get the badge? (I wasn't keeping track of how far I was and Kong seems to be bugged on giving me badges immediately on basically every game, so I am honestly not sure.)
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ok, so songs 1 an 2 are great but just screw song 3 lol like just wow can't get past 50% but other then that great game man
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3-5 has corrected my impression that you hate us. It has told me that you love the players. 3-x told me what kind of love it is. Tough Love.
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For the developer: To overcome the problem that Polored mentions, you could add a Practice option to each level, which lets you play it without the music, but you would still have to beat the level with music to move forward to the next level.