Under rating threshold (hideshow)
Man I completed the first two levels without difficulty. Suddenly I find my self getting picked off one by one by what seems to be an indefinite supply of enemies. I had half the world, except for the most northern tip of north America and the eastern flanks around japan and all that. Yet some how I still got destroyed. Whatever move I make the AI it seems lynch mob me. Forting up or blitzing territories was to no avail cause no matter what, as I said before...these infinite supplies of enemies really wear you down. Otherwise, I was really impressed and it kept me hooked till I couldn't handle losing anymore (rage) but, 5/5 good sir, 3 years well spent and looking forwards to another game from you.
Under rating threshold (hideshow)
Would be nice if you won by having 75% of territory and 75% of armies, instead of having to hunt down every last enemy.
Under rating threshold (hideshow)
Great game (5/5), But I have a small comment: towards the end of those big maps it gets kind of tiresome. You isolated your enemies to some part of the map and you earn way more armies per turn than he does. Technically you won, but you still take some time to conquer all those countries.
Under rating threshold (hideshow)
Only thing that is annoying me is this. I'll attack with 6 armies at a neutral of 2. When I go to the confirmation screen, it shows I'm attacking with 6. But, when I hit the watch turn button, for some reason I only attack with 1 or 2, and thus don't capture it. Have had this happen to me about a dozen times so far, and I'm only on the third level. (It's not always those numbers, sometimes I'll attack with 4, sometimes 10, but it still sends only a couple, not enought to capture the zone. I've also sent a 20 to capture an enemy 1 that got fortified to a 6, and for some reason only sent 5) when I hit the watch button) Really annoying.
Otherwise, good game.
I bet if you use "Watch turn" you'll find out what's going on. Most likely your source territory is getting attacked and losing some armies before your attack happens, causing it to have fewer armies available to attack with.
Under rating threshold (hideshow)
This is a fantastic game. However, I would like some option to cancel an attack on the Europe map - I just transferred an army of 113 men to my ally because they attacked and took an enemy stronghold before me in the combat phase.
Under rating threshold (hideshow)
A complete remake of the World Rebellion series by Abalore, yet this is rated higher, how annoying. http://www.kongregate.com/games/Abalore/world-rebellion-ii?acomplete=world
Under rating threshold (hideshow)
2 suggestions: 1) Have a full screen option -- playing zoomed out is convenient for viewing the whole map, but is a bit difficult when playing maps as complex as Level 3 (also, windows for deploy count and attack options pop up outside the screen sometimes, annoyingly, although they can be dragged back) and 2) implement a faster animation time option -- when deploying to 20 different regions and attacking 30, not to mention enemy AIs' moves, a single animation quickly becomes VERY long
I tried to add fullscreen but Kongregate doesn't allow it. When you have lots of orders, you can navigate between them using the << and >>, or use the red button in the top right to get a summary you can scan/click through or skip around. The Show All button helps get a summary too, there are lots of ways to examine what happened.
Under rating threshold (hideshow)
Great game. I like how I can't invade country after country in one turn just by having a big enough army. That mechanic works okay in Risk, but it would be frustrating in a game with fog of war. BUT there is a problem in the end game: Once I'm producing more armies than all AIs combined, I know I'll win. I still have to micromanage the invasion of the remaining half of the countries on the board, though. Maybe add victory conditions like "Control half the bonus army sources AND have twice as many armies as all other players combined." Again, I love the game; I just feel like it gets slow during the final third.
Under rating threshold (hideshow)
I HATE RNGs.... they always piss on me. Every game, every chance they get. It's like catching legendaries in Pokemon, crits in combat in JRPGs. RNGs can go throw themselves in a lake with concrete shoes on.
Luck doesn't affect WarLight games nearly as much as in Risk. If you make custom games, you can reduce the amount that luck affects the game even further by dragging down the Luck Percentage slider.
Under rating threshold (hideshow)
Oh noes... Ukraine ate part of the greatest country, my dear city Moscow, my Saints Petersburg, EVEN VOLGOGRAD! Noooo~
Under rating threshold (hideshow)
At the beginning I thought that it was going to be easy. Oooh, I was so wrong. This game is awesome, however. I never liked strategy games, but this one is an exception.
Under rating threshold (hideshow)
Nah. I thought it was good at first, but they seems to be a limit to the number of enemy armies you can kill in a single territory in one attack, no matter how many you attack with thus it making it sometimes impossible to take some territories if the A.I. just sits on them with a ton of armies.
There's no limit. Each army has a 60% chance at killing one enemy - remember the tutorial advice: You want to attack with twice as many armies as the defender has.
Under rating threshold (hideshow)
Using airlift reinforcements on the European map is unclear, I'm irritated. Great game except for that, 360 armies that are apparently unusable GRRR!
Under rating threshold (hideshow)
in many spots, i had a lot of armies in an area, they attacked, killed all but one, and either dissapeared or retracted! fix this please!!!
Under rating threshold (hideshow)
Amazing game! first 2 levels, sort of like risk...but from then on then it is its own game. Loved the multiple territories on each continents idea.
Under rating threshold (hideshow)
I love it. Just a few things that bother me: 1) when clicking on regions far to the right, the windows that pop up are out of frame, it's especially bothersome on the "Europe"-map when trying to get that Russian region "Yama..."(can't see the whole name) in the top right corner, you have to click it just right so that it isn't blocked by the mute buttons.. 2) One should be able to cancel a single move in addition to the whole "reset everything"-button that currently exists. Anyway, absolutely great for a first game :-)
Under rating threshold (hideshow)
The "Crazy Challenge" seems difficult enough for a "Hard" badge.
With the non-Lux/Risk-like "single attack", fog, and the sheer number of hostiles, you're encountering -an- enemy at roughly the same time you're finishing your first 'set'. Regardless of your random position. The AI seems to 'lock on', or at least expend far more armies on the player than on fighting the neutrals or even actual opponents from that point forth.
Neither 'blitzing' that first opponent nor forting up manages to secure that front before you're virtually guaranteed to have two more fronts. If you started in Africa/Asia, sorry. From a sheer number-of-squares-to-defend versus points, it's mighty tough to find anything 'defensible'.
The Risk-standby of Australia is ok. And you can gather Indonesia andor Antarctica - but the enemy will have stacks to 30+ moving around South America, Africa, Asia and the Pacific by the time you manage the full set there.
Crazy is indeed very difficult. But actually the AI doesn't treat the human any differently than other AIs - the code doesn't even look at the IsHuman flag.
Under rating threshold (hideshow)
while its a risk game, using a risk strategy on level3 onwards doesn't help. getting north America will quickly gain you 7 units a turn, which can be very dangerous for others to defend in the early period. on the other hand, although you can get a island, you'll soon get out numbered......
Under rating threshold (hideshow)
This is definitely not a Risk clone; trust me, I'm still trying to find a true Risk clone. This is, in it's own right, still a very good game however. Definitely worth much of my time, and an equal portion of my rating :3
Under rating threshold (hideshow)
A simple and effective solution to the Alaska problem would be to just make the arrow pointing to a territory have the same effect when clicked as the territory it is pointing to.
Under rating threshold (hideshow)
Amazing and i love it. Biggest thing for me is it is hard to move from alaska to russia without zooming all the way out
Under rating threshold (hideshow)
To get Alaska to attack Kamchatka and vice versa: click on Alaska/Kamchatka, then "more info," then select the country you are attacking or moving to.
Under rating threshold (hideshow)
just a crazy idea, if your planning on a sequel, even tough i love the graphical output the way it is, some sound effects and visuals for breaching through enemy lines would be awsome (bombs,planes,soldier screams, that kinda deal), to enhance the feeling of your quest for world domination. cheers =)