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After hitting a checkpoint in the level, dying should take me back to the checkpoint. Not back to level select. I have Exit if i wanna drop out of a level.
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It's an.. okplatformer. But it's exactly like the Cactus Mccoy games. One serious, serious flaw; when you pass a checkpoint again, it needs to save. I have had to do 1 part of a level, which requires doing loops, 4 damn times now because it keeps sending me back to before I got them. And then right after is a boss who I die on because of your measly 3 hit points...causing me to have to do the entire portion of the level AND the boss all over. Platforming should stick to CM. This really should have been another in the restaurant series; I love them..this is just a sub par platformer.
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i said finally they made a new game and not just a copy of the previous game with different food type....i wish to see more new games and not copies
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Darkslash, I think your comment is unneccesary. You complain that you can't restart from you last save point after rescuing someone... because you wanted more coins. If you are still looking for coins, DON'T pull the rescue handle.... I am not sure about your comment about "going through the wrong door". I've only played 8 levels, but you can ALWAYS double back- the monsters/hearts reset, but you can return to any section. As was reported by itamrpink, you can always hit the "menu" button, and see if your current character has any unfinished goals.
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Finally, a game from these guys which isn't just the same game they've released a half-dozen times with a new coat of paint!
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So Georgito fights by hitting things with a bag of money? ...Well, it's nice to see an upperclassman using his riches for the good of the little people.
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Yay! A Flipline game that actually feels like playing a game rather than working a thankless minimum wage job! It's quite enjoyable too. Well done!
Also, let me take this opportunity to state that I really think we need to bring in Big Pauly for medical science experiments. Anyone who can scarf down as many triple cheeseburgers, sausage pizzas, gigantic ice cream sundaes, etc as I've seen that man do and not only still be alive but actually hale enough to run around, kill monsters and break blocks may well hold the key to human immortality!
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How comes killing a Burgerzilla takes 5 hits when I'm using someone as fat as Big Pauly? I mean,getting squashed by someone that fat would surely crush your soul.
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fun game, addictive and there's so many different characters that keeps you going back to early levels. would recommend a hard or impossible badge on getting everything cause i'm determined to kill this game boosh.
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A side-scroller? Plech. I'd come to love your other time-management games, and was sad that you haven't made any more in quite some time. I may not be giving this a fair shake, but... it's a bit of a letdown.
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What's up with these little burger enemies? They're just sort of sliding around like - ...sliding. They're sliders. I just now got that.
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I was able to get Kingsley using the glide instead of the x2. I don't know if this is a bug of some sort. Doesn't detract from what a great platformer this is!
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During the final boss battle when I hit him with the mustard he falls down.
I bounce off his head and he is hurt.
Then I take damage as he lays there??? How? Then I have to start all over again.
A check point AFTER the spikes would be greatly appreciated.
Otherwise better than all the other games except for Remnants of Skystone which will always be my favorite.
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To easily get the hard badge, use Boomer (Glider from level 3). Her weapon can hit the boss multiple times so you don't even need more than one phase. I was able to beat level 9 in 58 seconds with her.
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If I fall to my death, I should not be taken to the map and have to play more than half the level again just to get back to where I was. Plus if you agree.
Are you using the blue-ribbon checkpoints along the way? You should never have to repeat more than one room when you restart that level, they should all have at least one checkpoint per room.
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I liked that we're told which abilities we'll need for objectives. Spares me the tedium of trying to keep track and trial & error. Speaking of tedium, however, I do have relatively minor criticisms: 1) when I die, why send me back to the level select? Obviously I'm not going to give up and leave a level half done, so of course I'm going to go right back. Ought to just relocate me to the check point and save me some time sitting at loading screens. 2) Bacon enemies in narrow corridors. Why do this? There's no difficulty involved in getting past them, it's just annoying waiting for them to waddle out of the way.
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A little bug, if you choose a ground pound character, jump, than repeatedly press down to ground pound, your character looks like he is humping the ground, and you can continue moving like this
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omg there should seriously be an auto save or something cuz lvl 8 is pissing the fk outta me, i replayed it literally over 20 times in the past 5 minutes just cuz of the god dam bounce part after the 3 white cubes messed me up 24/7 and i ALWAYS fall in the god dam pit -.- y does it have to be instant game over just cuz of pit fall, y cant i just lose 1 life omfg
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At least something different from kongregate's worst developer! This game was actually enjoyable and not another clone.
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this game seriously needs some work, the controls are extremely poor with movement being very glitchy and hard to control
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kicking you back to the map and forcing to go through the whole rigmarole again when you die = insanely annoying, especially when you die with full health when falling into a pit (with all the additional animations, it takes an extra 10 seconds per death) - why not just respawn at the last checkpoint immediately? i can always go back to the map from the menu