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I agree with DarkSlash - want to be able to continue in the current level after rescuing a customer. Seems redundant to have to start over if you don't need that particular customer's ability to continue.
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Was I the only one expecting a real challenge/boss at the level "X"? The boss at 9 was much thougher than that lame last level.
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For the level 9 boss, use Boomer. Her attack stuns AND hits, so it breaks through the boss's shield. She's also a glider, so she's got the best ability to get to the top of the shaft fast.
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I really enjoyed this (: tempted to go for the 50 warp keys. Another brilliant release Flipline, props to you guys, 5/5
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Im such a fail ,i tried to kill myself so that i could use a different character at the save point ,turns out theres a hidden room at the bottom of the bbq sauce
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Was good until level 8, with the bacon walking. Too much time spent waiting, especially if you had to restart a few times
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This game is incredibly meh and boring. I imagine for fans of all of these games, it's a nice return to old ways, however the game lacks so much. Why collect coins? To unlock more outfits? How about upgrades which would make weapons stronger, or give your characters better stats. The levels are so bland and linear. Sure, you can explore all of the side paths to collect little items, but for what? There's absolutely no purpose to doing that. There are no elements in this game that I haven't seen in any other platformer that's come generations before this one. I think it's time for papa to flip his last burger.