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This has somewhat restored my faith in FlipLine after a lengthy sequence of essentially re-skinned versions of the same grinding food game. However, am I the only player who thinks the Hard badge is awarded way too early in the process? I still have almost two whole levels of missions to complete and over 10 warp keys to obtain and have all the badges. Ihave to say I have definitely played games with Medium badges harder than this.
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Is there a way to re-do a save point so that you can load at an ealier point in the level instead of going all the way back through the level after a death?
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So can someone explain to me why the heck I would want to save the guy who gave me a 15 cent tip for adding chocolate sauce to his whipped cream strawberry waffle?...Or the slave driving owner who imprisoned me and my friends to work in his shop day after day with no days off, forever?
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well this is idiotic game and simply easy whats the whole point is this game suppose to put idiotic ideals into kid that are 6 and younger? And the only thing you is jump on a burger or radish and its stunned and swing a spatula
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@TheMantis It is possible to get that last coin in level 8, you have to allow yourself to fall a little farther than you'd think before activating your Glide. If you start Gliding and are pressed up against that little wall before sailing over, you can't reach it, but if you fall below that little wall and then start Gliding, you'll buoy up a little and be able to get it.
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I love this game but can you add check points? it kinda sucks since I fell off a cliff and lost 7 mins of work..... kinda why they have check points is not cause your going to die by monsters but cause of cheap shots....
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I´m seriously struggeling with the 100-coins-mission in level 8 right at the beginning of area 3. Is that a bug or is there any way to get the last coin near directly at the wall?
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I have 40/50 Warp Keys. Level 9 says it needs 24 keys to open. But it is not open. 8 is the highest level open. I don't understand. :/
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The music needs a mute that leaves the SFX on. The glider needs to be able to close and open the wings at will so course corrections are possible instead of "ha ha wrong glidepath, do it over".
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I feel burgerzillas should have been tougher? What ever they were at health wise (Pickle, patty, lettuce, etc.) would give them some sort of special attack that would change as their health drained.
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man, my game is lagging so bad, making jumping on a moving target impossible... wish i could lower the graphics quality...
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The way ladders screw with your jumping is pretty annoying, and has killed me more than once. I have the jump and climbing buttons separate for a reason — they shouldn't be interfering with each other. Otherwise, pretty solid game. The knockback is pretty massive, and some of the later challenges drove me up the wall, but those don't detract so much from the enjoyment.
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Argh, easy and boring, yet time-consuming! Why does these things get badges when all the other new games that are better do not? :/
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I don't like that when i unlock a customer and you can't get others and you must repeat the mission but good game 4,5/5.
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A couple things I'd like to see:
- A preview style function. I wanted to see what the next style was and I accidentally bought it instead.
- Save and quit function.
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My biggest dislike about this game is that if you go back to previous checkpoints, all the monsters are still there. If I have to repeatedly kill them and it doesn't even affect my kill count why are they still there?
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who ever's idea it was to make bacon walk under platforms so that they're only vulnerable for a split second at a time: i have some profanities for you.