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I really like the game, but the jumping is a bit off... it seems as if the char has to make at least one step in between two jumps.. dunno if it is on purpose or something that is going to be fixed... i haope it is going to be fixed so that the gameplay gets even better...
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That moment when you see a new Papa game, rate it 5 stars and then start playing, because you know it's going to be awesome.
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I got carlos stuck. He was on top of a boulder and crawled under the ceiling of the cave it was lodged in. He couldn't get out though.
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Is there a walkthrough for characters and missions? I am feeling it out as I go but I am a little confused as to what characters to use with what missions. And I see that there are several missions on each level.
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I want to be able to continue my current level after rescuing a customer or accidentally opening a portal (which happens a lot more than you'd expect, since I keep trying to collect every coin).
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Terrific sequel to a game I almost forgot about. Its cool that you have to go through levels rescuing customers with nothing but each characters preferred weapon. Great idea to let us have the ability to use each character we rescue throughout the game and some having their own unique abilities. The one thing I don't like it that it would of been cool to make a customizable character and go through the levels with him. It would of also been cool to then have spent the money you collect through various levels on gear to put on your player. Maybe even but attributes or abilities. We could of also spent the coins on changing outfits of not our created player but also others we collected, so we could mix and match clothes we bough on everyone. I don't know if this game could have another sequel, but these ideas would of made the game simply awesome. 4/5
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It really reduces the difficulty of the Challenges to know what each one requires. Instead of listing the requirements for each Challenge right next to them, you ought to instead put all the abilities needed off to the side, like in a box that says "Recommended Abilities". That way, you know which abilities are required for the stage's Challenges, but you'll still have to figure out which Challenges require which abilities.
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My favorite move is that I can crouch on the ground in submission. Overall great game and like how the grading system sorta resembles all those paperia games.
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I really wish you could continue the level after completing one of the missions. At the very least, make it so you don't auto-exit after accidentally pulling the handle in front of an empty cage!
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I died on the boss of a level and went back to level select. Do you honestly expect me to start over from the beginning?
The blue ribbon checkpoint flowers will save your progress when you walk by them, so when you start that level again, you'll start off at the checkpoint right before the boss fight, so you don't have to go through everything again.
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I didn't think I'd like this game, since I don't like playing games that involve using my keyboard, but this game is awesome! It's really fun. It reminds me of the Sonic games.
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Found a bit of a glitch: on level 4, the little moneybags guy who can crawl is able to crawl past the top of the boulder blocking the small room with 9 (or so) coins, but he can't get back out. Gotta quit the level.