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OMG!!! I just realized that everything's mace of FOOD!!! The trees are pretzel sticks, the walkways french fries, the rocks potato chips, etc.
Liquidchicken!!!!!!!!!
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On level 5 I accidentally rescued Kingsley instead of the main person. That required 2x Jump. I had Boomer. To do it, on the third part of the level, go on your first right and jump. On the peak of your jump, start gliding. If it doesn't work the first time, try again. You should be able to barely get on the sticks. Then you go from there.
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God dammit, I called it. This amazingly obnoxious game that forces you to play every level multiple times has a BUNCH of achievements. Sometimes I don't understand Kong. Are htye in bed with Flipline studios or something? I HATE Their ultra annoying games.
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This game's intro is a lie. I don't remember ever seeing my carpool buddy helping me out when I played the Papa's Diarrhoea series.
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I can't believe people rate one star before they even play it. Ratings on games like this are so biased. It has great graphics, but because it isn't a tower defense it's barely 3.5. Flipline deserves higher ratings for the amount of work it puts in.
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A ground pounder is able to crush the crushable walls by standing very near to them and GP'ing, don't know if that was the intent :S Also on level 5 a glider is able to run through where a double jumper is needed.
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WASD controls it would be apprenticed :) , and pop up window for menu,when you hit ESCAPE button on keyboard or letter P
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When the only good thing about your game is the "end" screen showing all the characters you actually unlocked? yeah, you fail, why Kong keeps badging all of your crap I have no idea, money is almost certainly changing hands in large quantities -.-
Someone should pm me what getting all 50 guys unlocks, thisll be nuked by children and fanboys, so it wont actually be read \o/?
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If Papa Louie had all the skills I might have kept playing to get all the challenges. But he's just a glider, so no thanks.
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Good game. The different characters are fun and interesting. One major complaint though: falling shouldn't be insta-death, or if you really want it, give us a real save system. It's very tedious having to go through 2-3 rooms with all monsters back just to try again a tricky jump.
Each room should have at least one of those blue-ribbon checkpoints, so as long as you walk past those you shouldn't ever have to redo more than one room to get back to where you were. The level will have a blue ribbon icon on the map so you know you can start back at a checkpoint. Hope this helps!