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What platformer game would be complete without the old infuriating "Make a jump on platform, then get knocked off by an enemy you couldnt see into the bottomless pit." What this? It can happen in level 1? Brilliant!
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I can't help but notice that Sarge and Radley imprisoned their enemies, while we are totally killing ours (i.e them and their troops).
I like to think that the intro was all part of a well-planned operation to bring Papa the war criminal and his customer-soldiers into custody.
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its just not worth it .. i really didn't like this game .There lots of good things out there but this one is not it...2/5..its more like an old childish game
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why can't i switch characters on the fly? i can die after a checkpoint, and then switch characters... which adds a bit of an awkwardly designed element to the game. you could really improve this flow.
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Couldn't you have waited a few more days to put out the badges. I always feel like not playing the games i have all the badges for, even the fun ones.
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@emmethegryffindor. But if you choose same lvl you will go back checkpoint. Going back to map gives you opportunity to choose another character without loosing progress. And checkpoints refill HP to maximum.
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Ok. I just got the hard badge, and the only difficult part is levels 7 and 8. To get to level 9 you need 24 warp keys. Beating the 8 levels before it leaves you with 16 warp keys left. Get all the warp keys on level 1 and 2, as they aren't difficult. That leaves you with 6 to go. Those are up to you. So once you get 24 keys, all that’s left is the boss, and once you get his pattern down it isn't difficult at all. You face him 2 times. The first time all you have to do is jump on his head and hurt him. The second time he shoots ketchup bottles. Either jump on the ketchup bottles or let them hit the wall. When he shoots the mustard bottle, jump on it and it will hit him. Then you bounce on him and shoot him. Then he will recover and this happens again. Do this three times and that's it. (Oh, and I recommend not using anyone that throws projectiles for this level, because accuracy is pretty important in this. Personally, I used Kingsley.) + So others can see!
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Many NES arcade games made using old technologies of the early 1990s were much funner than this. This is just way too boring.
When you choose that level again on the level screen (and possibly picking another character), it will restart you at that checkpoint instead of at the beginning of the level, so you don't have to go through all of those areas again.
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TBH I don't feel bad for the customers.... I was like DAMN YEAH YOU ALL who EAT at PAPA deserves this...but then wait it's PAPA who must suffer.... ="=
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LEVEL 9: I used Foodini to rescue Papa, but mostly because helium-filled balloon whips are cool. FIRST ROOM: you just have to jump on Radley's head once, hit him, and he falls off the edge. Then, race UP the level ahead of the rising floor of spikes. This'll just take practice. SECOND ROOM: Radley shoots his Foodzooka at you while radish paratroopers descend from the skies. Kill them as they descend, and hit the projectiles fired at you. ONLY THE YELLOW ONES will rebound back to Radley and knock him down -- then you jump on his head and hit him. After you do this twice, 2 Burgerzillas join the fray and Radley starts to shoot faster. He's defeated after the 3rd knockdown. THIRD ROOM: free Papa!
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I can't give this a 5/5 simply because I hate flipline studios for making all that craperia junk, but I didn't give it a 1/5 this time! Thank you for making a somewhat coherent/entertaining game! Finally!
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While I think it's nice that you didn't make a game that makes me feel like I'm at work, this is a very uninspired platformer.
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mhh, the gameplay is rather boring but I like the idea of replaying levels with other customers' skills in order to reach previously unreachable parts.