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I can fall from a million feet without flinching, use headphones as a weapon, and have conquered many different lands and freed many prisoners!...but if that tomato touches me, I will die
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Got my card. Finally I can stop playing this. No love for platformers, and no love for the Papa games. Put them together? Ugh.
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well, they good news is this game is bearable, unlike the restaurant games, the bad news is, too many places you can't get to with the character you're on, no wasd, controls are slow and you get hurt by dead enemies... really need to work on learning more about making games before you make more bad games.
Not sure why you weren't paying attention when after 30 seconds or so the game explains that you CAN change your controls, but of course you can use WASD if you don't want to use arrow keys. I've never gotten hurt by any dead enemies either, but if this happens to anyone they can send in a bug report with more info.
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I love that if you play flipline's games in chronological sequence, you can see their growth in understanding what makes a good game, and implementing what they learned in their newest games. Keep up the good work, guys!
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FINALLY! A Papa's game I enjoy! Up until now, there hasn't been one that I could remotely deal with. This one = LOVE. 5/5
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Let's see, I could live in a new world and have dominion over all living life forms with pretzel trees and ruffles coming out of the ground or I could rescue all the customers who tip me with their pocket change and go back to work for a man who is perpetually on vacation... Bow down to your new king!
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Big Pauly is my hero! He still retains excellent agility in spite of all the heart-attack inducing foods he's eaten throughout Papa Louie's restaurants.
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I thought this was just gonna be another platform game, like Papa Louie 1 was, but no. This is a game where you can throw squeak toys as weapons or fire Bananazookas. :)
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I never expected a sequel to the original. Must say I am disappointed that it's not the next in the -ria series. I know a lot of people are sick of them, which is probably why this was developed instead but..it'll always be my favorite series.
Usually it's from clearing your cookies in ANY browser (doesn't even have to be the same browser you use for games), or something like a browser clearing cookies when it closes. It sucks how easy they've made it for other software to wipe your Flash saves nowadays :(
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Best combo ever. Use Big Pauly, start a ground pound on a hamburger, then quickly spam the down button to ground pound really fast, killing a hamburger like a boss.
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I think it would be cool if the Baddies had like their wn information. Its cool that you can see the enemys you've defeated but it would be cooler if they had their own lore :D like hoow the heck did the BurgerZila even come into existance?
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The only issue i have with this game is the lack of a level map. I go back to try for an achievement or rescue someone else but i am never sure where i am going. There should be a map at each level that clearly marks each person's location and the location of the bonus items.
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I must've tried and failed a dozen times to kill the boss in level four. It's crazy to suddenly introduce something that's so vastly harder than anything that's come before. Big pile of meh. Bye bye, game.
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There's the makings of a nice game in here. However, the repetition is really annoying. I don't want to have to play the same level four or five times just to get all the unlocks. And the boss on level 4 is really bad: the last save position before you meet him is three or four minutes back, if you were trying to collect all the sarge coins on that level. Also, it really needs an option to turn off the music without having to play in total silence. Is it really so hard for game developers to understand that not everyone likes listening to looped music?
Sorry to hear you're having trouble with Sarge (he can be easier with certain characters), though there's a blue ribbon checkpoint flower right before his room. If you die during the boss fight, you should start off right before his battle and not have to walk all the way back.
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If you're having difficulty with the cola cans on level 7, one of cans is under the chocolate falls with the cola (not the lemon lime) balloons on them. This is after the second checkpoint.
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the fastest way to get the last gummy worm on the first cheese level is to pound right next tothe cracker block instead of pounding from all the way up! :p
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Levels are way too long to have any replay value. Especially when you have to do it time and again due to the skill requirements.
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Georgito reminds of Futurama accountant Hermes Conrad - he is tanned, can crawl into very small openings, and deals with money.