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actually, doing like 2 simple dide quests gives me about 1K spores though :/, if there is going to be a non NG players THIS GAME WILL GO FROM AWSOME TO OF THE CHARTS EPICER THEN THE EPICEST THING IN THE UNIVARSEEEEEEE!!!!!!!!!!!!!!!!
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5/5 great gameplay, and the classes are balanced so there's no class absolutely everyone takes. Also, I like Steampunk. (=
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great game, but even though i rated it 5/5, the mimic trophies are hard to get! just got my first and now i need 400 for only the second? dang the last one will be something like 10,000 kills
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(Continued) Travelling: when something is blocking your path (burning totem, boulders) and you have to circle around the map, opening up the Menu, selecting Nidaria, then selecting the checkpoint you want to go is tediuous, so being able to jump to a checkpoint every few minutes or so (to avoid people clearing rooms and constantly going back and healing) would be nice. Lastly, there are the bosses, which in my opinion, were too easy. Most of the time I was just whacking away at the boss while dodging it’s attacks, and that made up the whole fight. If it were split into stages (Recluses could be whacked into Riverfang to damage it, the poison could be deflected back up at the Flybeast, ectr), and each stage had a different thing you needed to do in order to beat the boss, then things would have been much more fun. Hope you keep on improving the game! – 4/5
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(Continued) The only way I can regain health is to eat food or go to a checkpoint (which only heals me to 50%, leveling up helps with this, but by the 20-30 level range, you don’t level up very often.), if I happen to run out of food, then the only options left to me are to go back to the easier zones to kill enemies and pray that they drop food, or to use up loads of spores at the shops (which cost around $60-$170, that’s around 20-60 enemies worth of spores). Which leads me to my next complaint – selling items. The only things you can sell for spores right now are the various Rolls, which only go for 200 max, while some pieces of clothing, like the Calluan Medallion, are worth 6000. Why limit the player to selling Rolls, when they could trade clothes and furniture for something else, something they actually want/like?
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(Continued) Oftentimes I would almost reach the exit, only to screw up and have my mite explode on me, or hit an Electrowog and fall all the way down into the river. Finding the little critters you had to kill, and where you had to turn in the quest proved to be quite frustrating later on, although some things could solve this. On the Firegrub quests, they made a distinct crackling sound that told you if they were in the level or not. If all critters had this, it would make it MUCH easier to find all of them and finish the quest, and as a result, it would feel far less repetitive (nothing is more annoying than missing a single enemy and having to go back through the whole map again, looking for it). As for turning in the quest, having a little dot show up on the maps would help a lot, as would having a ‘GO!’ arrow, similar to what’s in the co-op. On to the health system! Many MMOs give you the ability to regenerate health over time, and I’m at a loss as to why RoS doesn’t have this.
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(Continued) First off, there are the Quest Rewards, and the quests themselves. Instead of giving the player furniture during the end of one mission, and clothes during the end of another, why not let them choose? If they’re low on food and don’t want to spend loads of spores at the shops, they could choose that as a reward. If they want to impress their friends with an awesome float, then they could select pieces of furniture to be their reward, and so on (also felt that clothes should have been more useful by providing resistances and whatnot, it would certainly help the player with certain missions) . Then there are the quests I found to be quite frustrating (mainly the Embermite Wrangling quest, and trying to reach the last Guardian without falling into the river) because of the knock-back (immobliziation after you come in contact with an enemy). While others other might disagree, I felt it was a little too hard on the player, and punished them for the tiniest mistake.
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I’d like to congratulate you on making an excellent MMO. I love the unique classes and the huge variety of enemies. My favourites would have to be the Boulder Bison and the Embermites, both of them were very fun to fight. The fact that some enemies acted as support by stunning you (Hivehats, Grabrats, Black Recluses), made it feel like they were working together in order to take you down, which added to the experience. Some quests were very well done and challenging. For example, the mine quest that had me rushing through each level desperately trying to find the next Clamplight to hit, which has quite difficult, but after finishing it there was a great sense of accomplishment. By the end of the game, I was also making a lot of money from all those ores and geodes I saved up from Co-Op and the missions, and was able to buy the clothes/furniture I’d been saving up for. Despite all this, I still found a few things I didn’t like about the game.
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It's a very pretty game, but it's just not my type of game. But since it was well made I'll give it 4/5 : ) Good job.
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@angelcrescent: are you using dial-up for your internet connection? Skystone is huge, so it doesn't do so well with dial-up :)