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Yopt if you're gonna need them then send to team
also if you go to massacre then hope you don't find a super zombie troll
beacouse it will throw rocks at you and don't let you escape
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sergeant- 'i have a great idea let's make the factory louder'
builder- 'sir? won't that cause more zombies to swam the area?'
sergeant- 'all the more to kill'
builder-'but sir that may kill us!'
sergeant- ' shut up and do your work!'
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There is one more thing: as for the moment i'm finding some random people (engineers, soldiers, citizens, etc) and there are two options for each - send to camp or add to team. Since I can handle my own I send them to the camp, but it appears that if I need that engineer from the camp I need to manually enter the camp, talk to him in order to add him to my team, then lose a day and only then I can "use" this engineer for the upgrade. Am I doing something wrong? Because it lookes really wierd to upgrade stuff this way.
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Yopt, I'm sorry but that would take finding the files on your computer's hard drive. Also, a tip to anyone running low on money late game: the MAssacre and Den levels are ALWAYS replayable for the same value.
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There's a problem with mission of defending outpost - I have 1 level outpost and can't defend it (5-6 map on normal mode) my outpost always get ruined my horde of orcs, and after it I have two choices: repeat again or cancel - but cancelling is to return to the beginning of the day. So to cancel this mission is the only way to get other mission. I'd prefer that there were option just loose this fight.
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A personal tip: rush the second inspector, in the Coldwater outpost capture, then buy Detector to the max and get a comfortable level of Agility. It'll save you so much time in finding things and cleaning ares.
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the ending is glitch, because i kill the final boss, then i click continue, and get a black screen, serious what the hell ?
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what are stashes???
i tried checking everywhere online and in the game, i just started playing this game. Could someone possibly give me an answer??? it would mean alot to me
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i lave you mone 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
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Can you make the people that you put on your team while your exploring who are not military more scared because they keep trying to fight zombies and then dying.
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Came for the badge, couldn't leave. I personally love it. After a pain staking 2 days of playing I eventually beat Massacre and went on to beat the boss. Yay! :3
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@Nemoricus I believe that as of the fact that only engineers in your team give you money, and there are many MANY more places (including the massacre which gives many mutants and zombies to kill, lots of loot, and infinite allies at the start) with engineers and more, making it so you wouldnt be able to carry all those engineers infinitely, so the factorys would basically be a bonus sort of income source out of the engineers. Plus you might end up getting soldiers, rangers, and captains in your roster, resulting in a money upkeep, but also less space in your team for engineers, with at max 6 soldiers/captains/rangers with you. On top of that some people may not find the shelter, so the factory is basically a extra source of income if you didnt find the shelter or have too many engineers. So what if they dont produce that much income? FlyAnvil clearly thought they had thought of everything by making a backup source of income if there was too many engineers or not enough team space.
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Seriously? This game is clearly attempting to drag everything out. Excessive upgrading paths, weapon progression is surprisingly pathetic this time, gold earning is very questionable and a lack of soldiers? Really? This game hinges so much on outpost defenses and yet a lack of soldiers means we're too often stuck with mediocre defenses.
The mechanics of Decision 2 was definitely a better piece of work. This one is just trying too hard till it's left a broken mess
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The game is great and very well polished, but I personally enjoyed more the combat and the shooting mechanics in Decision 2.
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This game is addicting. I agree that the whole factory bit makes no sense. Alot of investment and increased risk for almost no profit. Maybe have it where depending on the level of the factory you can send a certain number of builders, engineers, or citizens to work there and they will make double what they usually make per day.