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It's nice that third is different some how of the first and second one, but I have to admit that I miss so much to be able to destroy boxes and explode barrels.
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Update: Shall you, for any reason, die AFTER finding the Final Boss, exit to the map and restart the mission. Restarting from the dying dialogue screen will make the Find Boss task impossible to finish.
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Final stage, recoking:
Find Main Street, Factory, Outpost.
Kill Boss
Find Boss
I have killed every single enemy, the Kill Boss task has been turned green and I havent yet finished the Find Boss task.
ffs dont want to battle that sh*t again
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Needs a way to turn off random outpost defense missions. Adds nothing to the game, utterly boring and repetitive, no reason to have them.
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While I liked all the previous games, this one seems to reuse too much for my liking. I can even recognize the map layouts from the earlier games... =\
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god, even if flyanvil does not update this game, I really hope some of the top comments/suggestions do show up in the next game, I really hope decision 4 is not the same as decision 3.
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The ability to remove old weapon emplacements at the outposts so you can replace them with something better would be nice.
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Tip for the first a few areas: Open Coldwater area (just next to the Border area) , find Jonson the Inspector (just doing mission and he will find you, then lead him to shelter), and upgrade Detector III ASAP. It will allow you find everything usefull of area easily.
Don't build anything that increase influence (these just not worth of cost), except the first armament of each outpost (you need it, obviously).
One armament + one repeller = 0 Influence
One armament + Militia I or II on shelter = 2% or -1% threat growth / day, so it's low enough to easy handle.
Try to keep as many Engineer (and Citizen) in you team possible, they will give you easy money.
Recommand Agility upgrade and equip lightest armor as much as possible. Outrunning is the best armor I think.
Buy & Build only thing that seems to absolutely necessary, others are not worth to cost or you can try it later part of game.
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Wait a minute. The hard boss is a one hit killer after a half hour long trek through giant mutants? What the hell kind of fake difficulty crap is that?
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These get less fun as the series progresses. Doesn't really feel that much different and I'm just bored of more of the same. Searching for specific people was annoying until I learned I could get a lot from West I.. but there's nothing to tell me that. The thing I hate the most is that if i don't have my areas green then I'm constantly (feels like) fighting off these stupid invasions that just waste time plus if i didn't have time to set things up properly, I'm just S.O.L.
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After you get your first shelter, get 4 guys that produce money daily and sleep as long as you want. You can't lose the first area you have, infinite money. :D
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Doesn't make sense. Demoted from Major to Sergeant for saving his soldiers? During a crisis? Never would happen in real life, especially with an apocalyptic story as this. Also, voice acting, poor and just turns a person away from the game.
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a very good idea of game, however
- too laggy
- bugs with controls (whengoing azerty the z is still bound to map)
- the ennemies can kill you (chain zookas) from outside of screen
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Wish you could just manage who is in reservation camps and who is in your team in a simple click menu instead of going to the camp each time to find someone you need
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Summing up the time of about 25 mb loaded for the billionth time because of frozen loading/black screen can be translated in the one required to download a full mmo client or a DVD quality movie :(... 3 stars for loading management, 5 for the animation fluidity even under stressful conditions. Happy to re-assign the fifth star if things evolve.
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Yeah, the whole recruiting thing is a pain in the ass, especially once teammates get pointlessly spread around to different camps...but more so, wow I'm sick of it already being tough to pick up teammates and then having them constantly do stupid bullshit during missions and end up dying if you add them to your team. Could someone explain to me perhaps why it is that invulnerable people who follow you like builder guys run away from zombies, but ones who can die like engineers and citizens go "Herp a DERRRRP!" and run up to hordes of zombies so they can start trying to punch them? Or maybe getting picked off by zombies before you can get to them, or specifically hanging around explosives so you can accidentally blow them up? This game seems to have improved very little and mostly forced a bunch of frills down our throat that just piss people off. I know it's tough to improve the decision games, but there are ways, and I'd name a few if the character limits in comments weren't so tiny.
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OMG recruiting is a horrible pain. Not playing any more due to game clearly requiring HOURS of repetitive man-hunting. Also I have to go to a camp and WALK AROUND AGAIN AND INDIVIDUALLY TALK TO EVERYONE I WANT ON MY TEAM. EVERY TIME. Let me click a plus and minus symbol, seriously.
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4 games of decision and it still feels same. I would have at least expected some new graphic models for zombies and not just fancy upgrades for towers/outposts to beat those already easy cleanups. The maincharacter miraculously suffers amenesia every time, forgets all skills when moving to a new city and takes nothing but a revolver. It's a game but the story has plotholes. Each sequel is like a clone with minor addons. Yet I'm like a zombie playing each of it D: