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I find myself in the same problem I've ended up in with all the other games. Deaths to Zombies: 0. Death to nukes accidentally detonated while too close: A lot
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The game is pretty good, but losing my save 3 times is... sad. I'm not a programmer, but you guys could think in a better way for it.
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I got to the last level, it black-screened every time I tried to load it - so I updated flash and it destroyed my saves. Boo!
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There is something insanely wrong when the fixed emplacement weapons on the outpost are *MUCH* weaker than the hand-held weapons you can carry around...
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No more interesting or interactive than earlier versions but drastically more tedious. Actual gameplay is fun, but I spend more time grinding for survivors and defending outposts than making any real progress.
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There is absolutely nothing more irritating in this game than getting knocked over, standing up, and then immediately getting knocked over again. ESPECIALLY on the massacre level.
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Just like for Part II, i dont see the crucial improvement, so this is basically Decision 1.2 imho. The Balancing is tough, citizens and factories could need improvements, i´m grinding Massacre, but ok... still, since i did love the game and also love this one, an easy 5/5. Working on the hard badge. The black screens hurt a lot, like other players mentioned...
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Continually getting a black screen when trying to load missions or just after completing a mission. Very frustrating!
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also hope there is no real limit on it and that you can command mutans to attack an enemy while zombies only can stay put follow and man towers/gun nests i really would like to see someone combat an army whit an army of his own
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i hope in the next that if you capture enemy's you can add them to you're team like soldiers and engineers/civilians each whit their own specialty like zombies as soldiers/gun operators and mutans that act like all classes just whit the fighting bonus that can fight a bit more then normal humans
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Black screens make this game unplayable after a while. Also it's too tedious gathering workers and soldiers. Too bad, because it's a valiant effort.
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For anyone else here just for the badges, the Super Mutant Boss is in the small level called the "Den" (right above reservation camp B) kill everything else in the Den first and stay far away from him, as he can, and will, one shot you (he did me 3 times in a row). Also max out the Browning/Minigun as it takes out the bigger mutants relatively easily. Just try not to rage quit from the cheap explosion one shot and the SUPER ANNOYING black screen. Oh btw you don't need to 100% the game or even unlock every section to get to the Den, and NEVER use factories EVER, they're a waste of money and engineers.
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If you have already found shelter before inspector it should be marked with its own colour on the detection radar. Its frustrating when its so damn dark and much of the objects looks the same.
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worst decision game :(, i like the series beat all games before with no problems, but in this one i got black screen after every 4-5th game, awful system with the lack of engineers and soldiers... Unbalanced things like factories. First decision game that a i dont play trough. Very disappointing.
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+1 on getting the black screen bug, where you load a mission and click continue for it to go to a black screen rather than the level. I'm having to refresh before every mission now, randomly it will load fine but given it doesn't remember what you bought each time you encounter the bug, it's safer to refresh after shopping. It may not sound like a big deal but it's very frustrating now, especially when you just want to enjoy the game. It gets quite deflating when you're doing well, want to just load up a mission, then have to load both preloaders etc. every single time :(
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I was a little surprised that defeating the Mutant Boss was the end.
It is weird, because it unlocks before you even have the whole story line, or at least it was my case, I never scouted the last area, so I don't know if there was story there, but it seems like there was.
It seemed a little anticlimactic though, since you spend the whole game building, it is weird it would end this way.
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Really nice. I can't beat an attack by the tombies ON EASY. I can't do anything to improve the odds from other areas and in the attacked area I can of course only defend. So this is it for this safegame? Really? What a f'ed up game design.
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I'd really like to be able to set the mission arrow to secondary tasks, especially after all the primary tasks are complete
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Considering that we need an indecent number of engineers... I usually ''ramble the area'' I of the westside area. You can usually find a lot of people there. I find one engineer almost every trip, and often 2.
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Why am i getting attacked when growth=7% but I've got outpost 5% and milita 3% 7 doesn't > 8 I'd figure they wouldnt be able to attack
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Hey devs, maybe I don't see it but I thought that by this time around we could have full screen support. Please, that would be awesome. I love all of these games. I just started on this one. Excellent work!
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This black screen bug is killing this game for me =/ Until it's fixed (which is soon I hope) it's stuck at a 3/5 from 5/5.
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I also have an issue with a black screen when I go and accept missions. I click the continue button when the mission is done loading and it gets very frustrating to go and complete the game. Also I think the money and the raids are way too low and weak. They need more balancing to make them equal out. I've played all the decision games and this one has potential but needs improvement.
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why do we have to go to the camp to manage the team? either that or allow for upgrades to pull from the camp - the team management sucks
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There is a lot I love about these games (I played Medieval, too), but there are minor balancing issues that really detract from the game. The beginning of the game was really slow and grindy for me, because I was out of the secondary resource (and then accidentally spent it on the wrong thing, leaving me no option but to search for stashes). Not having the radar in the beginning also detracts. I have 1 enemy left? No way am I searching this map again! Lastly, the raids are too weak and too common. How about when you upgrade the last thing in a city you have one massive raid, something worthy of the upgrades you spent? In trade, the raids on 0% territories should be VERY rare.
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I love the Decision series, but this one is a bit of a disappointment. Very grindy, very repetitive. While those specialist survivors mechanics seemed like a nice idea, the way it was implemented is far from perfect, in my opinion. Always a problem to find enough specialists to build up defences.
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Game crashes to a black screen sometimes... often when I lose a mission. Pity, because I was enjoying this game, but having to reload the game all the time is really obnoxious. Downgrading to 3/5 because it was good at the start.
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I don't have the not-enough-engineers issue, but there's a serious problem in later levels with potential allies getting murderized across the map before I could ever conceivably reach them.
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Even after supposedly being fixed I get enough black screens to make this hard badge as frustrating to get as an impossible. Damn.