Under rating threshold (hideshow)
I converted by first soldier to a militia before upgrading the defenses of the first area. Now I appear to be stuck with no way to get another soldier. That's game-breaking.
Under rating threshold (hideshow)
Mechanics end up being the opposite of fun. Want to upgrade? Need more soldiers. Upgrading wasted a day, area under attack. Area with 5 threat surrounded by areas with 0 threat? Multiple super mutant overlords attack, good luck defending. Workers get cornered and die on the way past the infinitely respawning enemies? Tough. Just exited a mission by standing on the wrong unremarkable yellow square, directly next to the storehouse yellow square I was supposed to discover. Developers pls. Still, I have played worse games for a hard badge. :/
Under rating threshold (hideshow)
2/2
Suggestions: Customizable PC (name, sex, etc.). Companions that gain in level as they survive, and become distinct (perhaps a "Rank 3"/starred companion would get a nickname of some sort, and/or they can specialize).
Under rating threshold (hideshow)
1/2
Cool: A day system that actually affects zombie activity/in-game events. Upgradable weapons/abilities. Light environment damage. Varying enemy types and environments.
Critiques: As has been stated, an ability to re-purpose survivors, or at least civilians, would be nice. The blank screen between loads seems a persistent problem, as well. The in-game text could use a once over for grammar, especially if it's going to be voiced. A more dynamic map would be useful, with features like fog of war, blips showing on the map in conjunction with/instead of the radar, and people of interest having a different color/shape than regular NPCs on the radar. A better indication of what will "rank up" different structures would be useful, particularly since the human resources (e.g. engineers) tend to be at a premium. More obvious difference between day/night cycles.
Under rating threshold (hideshow)
WTH IS WITH THESE BLACK SCREENS? IF I GET ONE MORE BLACK SCREEN, I'M GONNA TELL THE DEV TO FIX THIS RIGHT AWAY AND SMACK MY COMPUTER FOR A WHOLE FRICKIN HOUR
Under rating threshold (hideshow)
decision should have some things with previous episodes. like if you have completed decision 1 or 2, then you get a special feature.
Under rating threshold (hideshow)
Don't play this game on internet explorer ..... black screen galore!!! I've used Chrome instead.... no more black screens :)
Under rating threshold (hideshow)
I really wanted to love this game - it has so many good things going for it! Great customization of the character build out, good balance of difficulty, decent graphics and sound. There are just too many problems. The Black Screen of Death, adding RNG survivor hunts to progress, and the constant mind numbing outpost invasion missions. And it feels like a level pack for Decision 2, not an actual new game. Please fix some of these issues in a patch, this game's potential is really high
Under rating threshold (hideshow)
ps. And the f**ing black screen of death. Although to be fair, we're dealing with Flash here, so can't blame the dev for that one.
Under rating threshold (hideshow)
This has the potential to a great game.. but when you move from"zombies" to "mutants", it goes from fun to stupidly over the top. Like, I start a clear the area mission, and spend an hour mashing the mouse button to clear 21,000 mass of monsters. Anther direct action assault mission, they pound my fort to dust in a minute. I try to upgrade my fort and I'm facing onslaughts including 8 uber boss monsters. I often play Decision 1 and 2 right thru.. but sorry, #3 just stopped being fun.
Under rating threshold (hideshow)
Had to put a pretty low rating on this game. "The Black Screen of Game Reload" has been a problem since Decision 1. This is the 4th iteration of Decision. By now, the black screen should be fixed or at least have a workaround. Pity, really. If it weren't for the in-game processing overload, Decision would rate as one of the best games on Kong.
Under rating threshold (hideshow)
For some reason when I'm shooting the outposts anti-tank gun, I have to hold for it to fire the first shot even if I haven't fired before. Like I can't click immediately and the cannon will start firing, I have to hold down the L mouse button, then it will start firing.
Under rating threshold (hideshow)
wouldn't it just be the best if you could invite 1 friend on your kongreagate and then you chat and choose the missions you want to do. but it makes the mission 2x harder if you have a friend.
Under rating threshold (hideshow)
Not as good as the first. I have no inherent beef with the progression requirements, but it just takes sooooooo long to get together all the necessary cash and materials, and recruiting the people you need is a total crapshoot. We need some way to progress toward what we need other than just rambling and clearing. I'm in absolutely no danger from zombies. The little bit of threat per day I handle easily with constant exploration trying to find cash, materials and recruits.
Under rating threshold (hideshow)
Also, I don't find the three gunners on the roof of the outpost do any good. There was a rabid dog attacking the camp, got it from 100% to 87% before I saw it, and the gunners were just looking at it... Why didn't they shoot it?
Under rating threshold (hideshow)
I very much like these Decision games, but this one is a little frustrating, because of the staff you need. It bugged out with the second inspector, who's now gone - I was on a mission to capture the storehouse or the factory, and I met the inspector who wanted me to escort him to the shelter. I had some workers with me. They saw the factory, entered, launched a zombie assault, I killed them all, and then the mission was "completed" and closed. But, the inspector never got to the shelter, and now he's gone. Don't automatically end the missions, ever, please. Also, when shooting neighbor districts, don't auto-end missions, as you may wanna shoot barrels and other treasures, please!
Under rating threshold (hideshow)
After a certain point the inability to move due to the stun locks and knockdowns gets incredibly tedious. That combined with the lack of variety in missions makes the late-game an almost unforgivable slog.
Under rating threshold (hideshow)
This game really needs a brightness control. I appreciate that having the visuals dark enhances the mood of the game but it's too dark for me. My laptop screen is at full brightness and I'm sitting indoors on a cloudy day but I'm still getting eyestrain from having to stare at the graphics so hard to see anything. Aside from that, the game is great. But it literally gives me a headache.
Under rating threshold (hideshow)
Here's my strategy to maximize money and minimize the annoying outpost defense missions. You want a big party full of citizens and engineers, and no factory upgrades. So first, capture and expand all the shelters to increase your team size. In each new map area, first use "Clean-up" to reduce Threat to 0. Then capture the factory, outpost, and shelter. Upgrade the shelter to 2 soldiers. Buy the shelter expansion if you have the cash. Then upgrade the outpost to one gun. If you have a spare ranger, buy the "Repeller" outpost upgrade. You can now expand to the next map area, but will rarely face an outpost defense. If you do get one, ignore it and take the threat increase instead, then do a "Clean-up" on the next turn. This is more fun and gives you more money. When you've explored the whole map and are ready to 100% capture areas, go into each map area one at a time and max out the shelter, outpost, and then the factory. Once a region is 100% captured it won't go under attack.
Under rating threshold (hideshow)
I used all my soldiers on upgrading my first 2 outposts, and now i can't find any others. I'm pretty much stuck, since i can't build turrets and do frontier outpost missions.
Under rating threshold (hideshow)
kind of bs that I spend a lot of time upgrading the factory, outpost, etc., and then there is an attack that is too hard to beat. Because I can't upgrade the outpost while under attack I have to just cede the area...what a waste.
Under rating threshold (hideshow)
This game literally became a chore and a horrible experience after the first three maps. The developer obviously got lazy and decided that the game should not be balanced. It's a shame. It had a lot of potential, but in the face of stun-locks, sieges you can't possibly defend against due to the fact that they randomly come as soon as you build your defensive outpost (good luck with mutants with just a minigun..........) and a whole lot of bugs this game will get ONE star. No more, no less. Awful!