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Annoying bug: a worker got stuck in the border of the map (black part) and doesn't seem to want to go back on regular tracks... Just after everything got cleared. Still, great game!
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hmm this game is good, just do anyone here find the colour scheme and lighting pretty bad? if you play in a dark room its OK but in day time I can barely see what I'm looking at, maybe have your touch be a stronger light or change the red with black to something brighter to tell what your doing.
Red with black isn't a clear colour to have with.
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oh wait never mind. You have to explore over and over again for RNG survivors? Oy. Not a good design decision versus previous games.
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I converted by first soldier to a militia before upgrading the defenses of the first area. Now I appear to be stuck with no way to get another soldier. That's game-breaking.
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Mechanics end up being the opposite of fun. Want to upgrade? Need more soldiers. Upgrading wasted a day, area under attack. Area with 5 threat surrounded by areas with 0 threat? Multiple super mutant overlords attack, good luck defending. Workers get cornered and die on the way past the infinitely respawning enemies? Tough. Just exited a mission by standing on the wrong unremarkable yellow square, directly next to the storehouse yellow square I was supposed to discover. Developers pls. Still, I have played worse games for a hard badge. :/
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2/2
Suggestions: Customizable PC (name, sex, etc.). Companions that gain in level as they survive, and become distinct (perhaps a "Rank 3"/starred companion would get a nickname of some sort, and/or they can specialize).
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1/2
Cool: A day system that actually affects zombie activity/in-game events. Upgradable weapons/abilities. Light environment damage. Varying enemy types and environments.
Critiques: As has been stated, an ability to re-purpose survivors, or at least civilians, would be nice. The blank screen between loads seems a persistent problem, as well. The in-game text could use a once over for grammar, especially if it's going to be voiced. A more dynamic map would be useful, with features like fog of war, blips showing on the map in conjunction with/instead of the radar, and people of interest having a different color/shape than regular NPCs on the radar. A better indication of what will "rank up" different structures would be useful, particularly since the human resources (e.g. engineers) tend to be at a premium. More obvious difference between day/night cycles.
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WTH IS WITH THESE BLACK SCREENS? IF I GET ONE MORE BLACK SCREEN, I'M GONNA TELL THE DEV TO FIX THIS RIGHT AWAY AND SMACK MY COMPUTER FOR A WHOLE FRICKIN HOUR
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decision should have some things with previous episodes. like if you have completed decision 1 or 2, then you get a special feature.
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Don't play this game on internet explorer ..... black screen galore!!! I've used Chrome instead.... no more black screens :)
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I really wanted to love this game - it has so many good things going for it! Great customization of the character build out, good balance of difficulty, decent graphics and sound. There are just too many problems. The Black Screen of Death, adding RNG survivor hunts to progress, and the constant mind numbing outpost invasion missions. And it feels like a level pack for Decision 2, not an actual new game. Please fix some of these issues in a patch, this game's potential is really high
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ps. And the f**ing black screen of death. Although to be fair, we're dealing with Flash here, so can't blame the dev for that one.
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This has the potential to a great game.. but when you move from"zombies" to "mutants", it goes from fun to stupidly over the top. Like, I start a clear the area mission, and spend an hour mashing the mouse button to clear 21,000 mass of monsters. Anther direct action assault mission, they pound my fort to dust in a minute. I try to upgrade my fort and I'm facing onslaughts including 8 uber boss monsters. I often play Decision 1 and 2 right thru.. but sorry, #3 just stopped being fun.
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Had to put a pretty low rating on this game. "The Black Screen of Game Reload" has been a problem since Decision 1. This is the 4th iteration of Decision. By now, the black screen should be fixed or at least have a workaround. Pity, really. If it weren't for the in-game processing overload, Decision would rate as one of the best games on Kong.
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For some reason when I'm shooting the outposts anti-tank gun, I have to hold for it to fire the first shot even if I haven't fired before. Like I can't click immediately and the cannon will start firing, I have to hold down the L mouse button, then it will start firing.
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wouldn't it just be the best if you could invite 1 friend on your kongreagate and then you chat and choose the missions you want to do. but it makes the mission 2x harder if you have a friend.
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Not as good as the first. I have no inherent beef with the progression requirements, but it just takes sooooooo long to get together all the necessary cash and materials, and recruiting the people you need is a total crapshoot. We need some way to progress toward what we need other than just rambling and clearing. I'm in absolutely no danger from zombies. The little bit of threat per day I handle easily with constant exploration trying to find cash, materials and recruits.
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Also, I don't find the three gunners on the roof of the outpost do any good. There was a rabid dog attacking the camp, got it from 100% to 87% before I saw it, and the gunners were just looking at it... Why didn't they shoot it?
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I very much like these Decision games, but this one is a little frustrating, because of the staff you need. It bugged out with the second inspector, who's now gone - I was on a mission to capture the storehouse or the factory, and I met the inspector who wanted me to escort him to the shelter. I had some workers with me. They saw the factory, entered, launched a zombie assault, I killed them all, and then the mission was "completed" and closed. But, the inspector never got to the shelter, and now he's gone. Don't automatically end the missions, ever, please. Also, when shooting neighbor districts, don't auto-end missions, as you may wanna shoot barrels and other treasures, please!
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After a certain point the inability to move due to the stun locks and knockdowns gets incredibly tedious. That combined with the lack of variety in missions makes the late-game an almost unforgivable slog.
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This game really needs a brightness control. I appreciate that having the visuals dark enhances the mood of the game but it's too dark for me. My laptop screen is at full brightness and I'm sitting indoors on a cloudy day but I'm still getting eyestrain from having to stare at the graphics so hard to see anything. Aside from that, the game is great. But it literally gives me a headache.