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attacks are hard to get off, and he seems to swing rather randomly, trying to get into another awesome decision game but the combat is buggy.
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CADAV you couldn't be more wrong. You need to press Z, and each level shows more and more. At level 3 it will definitely show chests, stashes, doors, NPCs, quest NPCs, enemies, quest item locations, exits and more.
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Eagle Eye skill is completely useless, you will only waste money ... it does not show anything, you have to find chests, doors etc. by mouse cursor
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The master of war have grab skill that was so overpowered with 30+70% chance of success and keep going every time you upgrade this skill, and those mercenaries skill that accompany you along the way, the combination of the two let you to make a band of armies, even from your enemy. This is a new innovation to Decision game series, make you no more a single fighter that try to rebuild the area, nice.
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So far I'm loving this game. My only request is that there be a way to have the eagle eye radar on automatically, instead of having to turn it on every time. It would also be nice if it didn't turn off when you look at the map.
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Flying leap attack right onto an exploding barrel, killing all 3 civilians that were following me ... because I am just THAT smooth.
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Topic about Master of Wisdom: https://armorgames.com/community/thread/12304756/moved-decision-medieval-master-of-wisdom-location/page/1
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I wish you could switch what mines produce (Crates or money). Because now I got about 1000+ crates and I don't see how I would use them because I already maxed my towers (Not mines), but am having a hard time getting money for guards :/
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Awesome. The original gameplay, that was very good yet, is way deeper, and the new medieval theme works perfectly. Good job devs.
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Wait this makes no sense! Attacks occur COMPLETELY randomly every 1-3 turns and sometimes, COMPLETELY randomly in ALL areas at once, so you can only chose which one you wnat to KEEP. Only maxed out areas are not affected, so you have two choices: 1. Idle around with the first and second zone until you have one maxed because you cannot have three at once. 2. Just try to enjoy the game and end up having only one area eventually, because alöl the other areas were lost in a random attack from all sides, given up by your incompetent guards who don't want to fight Zombie Slaughterers unless you are there to hold their hand.
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These events that you HAVE to be i9n one place happen WAY too often, they are just stupid! I have an area with a L2 Tower, L3Guards and 10% Threat and it gets attacked and INSTANTLY LOST!? WTF. I liked about this games "Something happens, even if you don't do it yourself" thought, but this is just bullshit.
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The fact that you don't get credit for kills by allies drive me nuts. It's fine when I lose out on a few bucks, but a 2nd tier troll after a long fight being finished by a knight just makes me want to say "f*** it" and let the townsfolk get overrun.
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So, I have to pay 4k coins to be able to shout and it took me 4 masters before figuring out that shouting very loud attracts zombies.... Interesting.
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Bug: I found the last master on the map in the central quarter and brought him to the tavern, but it didn't register as finding him and the game won't let me look for him again.
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I like the craftsman who runs up to you in the middle of a battle to as you to help him find his stuff. Look, buddy, you misplace your pliers in the middle of the apocalypse, you find them yourself. I'm busy.
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Gather round Gather round at the tavern. Learn tales of yonder and hear the local gossip of the towns folk afar from the blunders of his good majesty.
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I believe I have found a bug: I maxed the skill eagle eye, but still all I can see is an empty map? When I restarted the game it still stayes the same....