Under rating threshold (hideshow)
Feels like the game is getting so ambitious, Flash Player can't even keep up with it anymore.
Random lag and controls going crazy are getting in the way of the fun.
I want to finish it so badly, but don't have the patience to keep replaying sections because Flash Player screws up and gets me eaten by trolls ad infinitum.
Under rating threshold (hideshow)
A really good thing to get asap is the bow, you can shoot barrels and get 50gold each, at a safe distance. Also, the bow can shoot through several zombies in a row. Just make sure the zombies/orcs are in a column or row and shoot PAST them. If you shoot at them the arrows will stop there. But you can't shoot a down enemy(when they are lying down) unless you shoot ON them. So remember:
1. Shoot ON downed enemies.
2. Shoot PAST enemies in a row.
Under rating threshold (hideshow)
Tip: You'll need to buy the grenades/bombs/whatever the name is in this one. Theres a few missions in the later quarters where workers are behind boxes that fully block the path, and thats the ONLY way to get to them.
Under rating threshold (hideshow)
Always enjoyed games by these guys. Love the idea, however the execution needs a bit of work. On my first big mission (rebuild the tower) The second the tower started to get swarmed all the zombies headed into the tower and out of visual sight. After trying to take out whatever zombies made it into the tower I was massacred partially due to being unable to see where I was swinging. Also being able to move while attacking would be nice. I could just be messing up the controls on that one but having to hold the mouse button to attack and locking the character in one spot. Just my two cents.
Under rating threshold (hideshow)
there's a bug where the master in the grayed quarter quest pops up but after taking him to the tavern, no new master is unlocked. Another is when on some days i can sprint, holdfast with spacebar, and use the jump, others i cannot.
Under rating threshold (hideshow)
Looking through the skill tree, I see Quake Leap.
"Oh, something that could be good if I master it, but I don't have the time."
Le think: (After being mauled to death by OP dogs.)
"Eh, maybe I can use it to escape."
Le buy. Le use.
"OH MY GOD DEATH BODYSLAMS W/ NOCKDOWN FOR EVERYONE!"
Under rating threshold (hideshow)
I am stuck at 57% completed (ie 4 quarters fully completed), is it becoz i am playing on easy? If that is the case, it would be much better if i knew that i cannot complete the game on easy
Under rating threshold (hideshow)
How does Eagle Eye work? I have upgraded it to level 2 but nothing shows up on the map when I press Z. All I can see is my green dot, no other markers.
Under rating threshold (hideshow)
THere is the "sleep" option, you can use that to pass through the night missions, I find the night a bit annoying too cus the screen istoo dark, I sleep through it
Under rating threshold (hideshow)
I like this game. It's sort of a tower defense, role playing, third person shooter but with a sword. The development thru different stages of the game adds variety.
Under rating threshold (hideshow)
haay. when my companions that i can get from skills like: Grab skill and from poison AND that orc mercenary kill stuff those kills dont count for my kill at 5 mins/150 kills map. and this really slows me down! when my orcs follow me and 99% makes that killing blow!
Under rating threshold (hideshow)
personally i like this better than decision 1 and 2, I am a big fan of zombie Apocalypse style games, but I didn't like how before you single-handedly could retake an entire city, but with these AI units it actually feels like what I'm doing matters, like there are others who feel the same way as I do, moping up the area of zombies. I feel that this game mechanic should be added into your next decision game since no longer do I feel like I'm a lone survivor in a city, but instead I feel like I'm part of a larger group all doing what they can to stay alive.
Under rating threshold (hideshow)
This game is awesome. The only downside is the tower defense. I click and it doesn't shoot. Everything else works just fine except for Tower weapons, they don't work correctly. Please fix! Thank you.
Under rating threshold (hideshow)
The dash attack seems really awesome at first until you realize you're being thrown into the middle of a horde of enemies all the time when all you want to do is skirt the outside. There's no control over the move and it's actually kind of frustrating at times. This move should be its own button as well.
Under rating threshold (hideshow)
Is it alright to lose a captured enemy when you go into a tower and defend a quarter against enemy attack? No one is helping you in such case, so it's strange if your Olog (or whoever else you manage to capture) suddenly dies at the start of this kind of mission.
Under rating threshold (hideshow)
A little grindy at the end but a good game. Little tip if you want it. Max towers and their extras, then mines and leave guards till last. Makes it a helluva lot easier.
Under rating threshold (hideshow)
I find it kinda funny that blowing up a barrel worth more than 5 times more than killing a common zombie. Assuming that the reward system is somewhat fair and reflect the threat I eliminate, I have to think these vicious, evil barrels must be somekind of source of the zombie infection, or part of a bigger evil plan that was never revealed to us in the game.
ps.: if you are new to the game, get the bow as early as possible, (for many reasons, but also) because on the first levels the barrels will be the primary source of extra money.
Under rating threshold (hideshow)
I'm not sure if it's poor game design or a bug on my end, but I'm always finding masters and bringing them back to taverns - sometimes the same master multiple times, but I never unlock any new ones in the workshop.
Under rating threshold (hideshow)
You are our last hope. You must defeat the entire zombie horde to save us and humanity. Here is a pocket knife, for the rest you must pay.
Under rating threshold (hideshow)
Noah, if you'd read the intro, you'd know. They reveal pretty early on that this epidemic is a thing that happens every 500 years, in-universe, and everyone seems to forget it between events.