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That moment when you discovered what happens when you throw a grenade into a pile of 100 dead orc bodies.... (protip: don't).
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I find it vastly inferior to the other Decision games (wich were among my favourites ever by the way).
Weapon differences are almost non-existant, gameplay is far too much simplified and toned down in all his aspects, creatures are bland and generic, and exploding barrels make totally no sense in a melee-oriented game.
It's a serious downgrade from the previous installments.
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I've noticed the mouse goes haywire sometimes within the game screen, it makes it VERY difficult to control during crowded fights and basically guarantees death when you can't aim your strikes.
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Good game. But sometimes bringins master to the tavern doesnt register correctly. I didnt notice it first and searched for missing master in many areas and found it after i started redoing missions. Then I tested it in fresh game, and got same bug.
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Would be great if the game accepted clicks more, in the defending castle parts half the time it doesn't fire when you click. Love the game.
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@upinsmoke28 - It is considered a weapon. Click on the Equipment link, move it to one of the assignable locations (#3 for me), then while in town, press the key assigned to the trap and it will put it on the ground. If a mob walks into it, they will get held in place for you to attack.
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So,the protagonist of the 2 first Decisions decided to prevent the zombies coming by time-travelling like in Plants vs Zombies 2?
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there is a bug which i occured: if you find the master of wisdom and don't bring him to the tavern he dissapers and you can't ever find him again, which means that you won't be able to get master of war as well. Aint sure if it was a random bug, or if its standard tho
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any advise with the tower defense? no matter the weapon I put in the tower, shooting is SUPER SLOOOOOOOOOOOW.... =/ other than that, good times!
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So.... horrific lag, unresponsive controls, and about a dozen orcs to pick off before they kill the workers that they were right next to when I got close? Screw this...
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Finally, 100% :) I've unlocked the final area after completing ALL the missons available in the Industrial quarter. Nice game, really nice. With a few bugs for sure)))
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That moment when a troll charges into a cartload of exploding barrels. You literally shout "Stupid! NOOOoooooo!" and you just know you're screwed.
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Those civils are trolls. When there's a enemy coming in, they dont move and instead stays still until they get themselves killed. I can literally hear them saying ''Try to protect me now, LOL!'' when there's a Troll charging towards them
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These catapult loaders are lazy. They won't load until I give them the order to fire. They should be flogged for creating unnecessary delays.
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I think we should be able to choose what kind of mine we want e.g. stock mine or gp mine, as the upgrades are rather expensive and even though I finished the game my upgrades were still by a fair bit.
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It's always NIGHT in the medieval times. Maybe you'd agree, that this gives a nice atmosphere. But how many of you would like an option to turn this limited sight at nighttime off?
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Saturn5 - same problem! The last upper quarter closed :( Is it a bag or it's some trick to open it? Help people - inform about this!
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Great game, but there's a bug that puts me off: the last/s quarter stays locked. I have fully upgraded buildings in old, grayed, working, central, south, industrial and north quarters, found all masters, etc. I try running the missions again, but to no avail (and loot is nearly gone too).