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my problems with the game
1, explosives. They shouldn't be in the game at all, and there eas a lot of time when i died because a troll or a missed arrow exploded explosives i dont even see, but i died. Plus its very boring to explode all the barrels to get some cash.
2, Stocks. Mines produce too many, more than i would ever used, while i was lacking gold to train troops or improve my skills.
3, masters. I finished the game without finding even the master of pain. If a district become green, all the unpicked loot and masters should be awarded.
4, its a cheap thing to switch some textures and add some minor things and consider it a different game
5, too repetative
still 3/5
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wwellmy 7 and last quarter isn't opening please tell me why i have 6 quarters fully upgraded and fully secured please tell me how to open 7 quarter thanks :)
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I agree with Moonfrost - let us sell material. Or, alternatively, make some sort of building upgrade that converts material to a money-maker (such as a bank, a trading post, a crafting shop, etc.) Even so, it is a fun game.
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If you find a master, unlock him RIGHT AWAY after finishing the mission, or you might need to go find him again. When bringing a master to a tavern, if it is an exit point, Be very careful where you stand! You need to be close enough to lead the master in, but far enough to avoid triggering the waypoint...
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"Sir, please protect us! We will stay behind you until you finish your task here." "No. It's unsafe out there." "Sir, we really wish to follow." "Are you out of your mind? The mass rating is over 9000 out there, with two trolls blocking the alley. I can't let you risk that." "Sir, we are determined. We will follow you anyway." *Knightly facepalm
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I love Decision 2, ecellently made. Taking it to mediavla just shows that the engine is quite versatile, but I was hoping for a Decision 3 with unlimited reoplayability by randomizing the city and randomizing the gear.
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Bug?: I brought my 5th master (center quarter) 3 times to the tavern... mission ending screen always shows "new skills are available" but there is no icon in the bottom left corner. The new master is NOT available in workshop but I can escort him again to the tavern redoing the mission...
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Great game, but it seems to lag to much when using other abilities such as the space bar with the bows, or shift when trying to sprint. Also, it just seems to similar to the other 2 decision games, so I'll give it a 4/5.
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I've noticed that the levels in this have a similar or altered layout to the first two Decision games, therefore this must have taken place before Decision 1 & 2, which would take place years later after the ending of this game.
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I've defeated Survival 2 on the south outside about 10 times, but can't seem to unlock it. Everything else is fully upgraded. Any ideas? :S
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I found a tavern first in Working Quarter while looking for the mine after finding the mine I successfully collected the 4 workers and a master.I took the 4 workers on the mine and I go back to the Tavern to deliver the master there (just like the task said) but the master is just standing on the outside with me even we are in the front of the tavern's door.So I leave without completing the task and I did it again,then leave again without completing task. pls fix the problem in WORKING QUARTER! by the way, good game.4/5
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I always use Eagle Eye. But it doesn't show me where are enemies or useful places or chests. it just shows the map.... Waste of money.
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A couple things could make this game go from decent (3/5) to good, or even great (4+/5). One is giving the AI (at least, human/orc AI) object avoidance. Another is making the game less grindy - reduce the number of areas, maybe. A third is making the tower levels less boring - if you just made the arrows from the tower have the same AoE as the bow, it would improve greatly.
1) AI: there is no path finding because it is very expensive to the cpu. this is flash so lags enough.
2) reduce the number of areas? many players ask to add more...
3) tower weapons have much more Area of Effect than bow or crossbow. What exactly do you mean?
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nice game but i dont understand why i dont get any exp for traps, no matter what i try. the arrows to take over an enemy seem bugged too, first i had 27/10 exp lvl, now i have 1/10 and it still changes
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i led the master of wisdom to the tavern and his item wasn't unlocked yet the hell? did he teleported away or something?
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50% done, and the pocket knife is maxed, everything is slashed down in seconds, and money is easily obtained through training the guards and either shooting the zombies from afar so that they dont get any kills.
easy moneh, and after you have 2 locations with mine maxed, you dont need anything anymore. so now i just feel the rest of the game seems like work rather than play. but it was fun to begin with
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At first I thought that I would have to bounce between sectors and defend/abandon areas but you quickly realize it is better to just focus on one area and nothing else. After capturing 2 mines I never had to worry about mining material. I wanted just not capture mines in new sectors rather than have to capture them over 3 levels. I had to spend mining material to capture mines that are worthless.....Again, a really awesome game.
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Quake leap is great. It is fun, it is powerful and it is a great escape mechanism if you get surrounded...............It is bizarre how zombies are outstripped by Orcs by the end. Especially since I become the zombie lord with Grab #3. Speaking of which, Grab is way OP. You can snipe big enemies and the game lost all challenge...........The game should have been way, way, way shorter. You have to scout, 3 mine, 3 tavern, 3 caster + X# of cleaning bits to clear a world. It takes forever.......The turret sections are terrible. And I would have been able to kill everyone better if I were on foot........Enemies can only take damage once they "enter" which can be problematic if an ally is blocking their path. Only a small annoyance though..........I beat the whole game with the basic bow and nothing else. It takes forever to level up weapons........
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Awesome game! You have a cool art design, the controls, while odd, are good, and once you get in the groove you feel extremely powerful as you wipe out swarths of bad guys.
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Even though I bring a master to his tavern, and it says I unlocked new skills, I still do not have any of the masters unlocked...
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There's no real driving motivation to complete this game past 50% assuming you take your time and only go for one master per quarter. It's just playing the game for its own sake. And there are far more engaging games than this I can play for their own sake. This isn't BAD, it's just drawn out well beyond where it needs to be to be good.
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Not bad but I ran into horrendous lag between when I released a movement key and when my character stopped walking. In these times the mouse would be stuck and once the movement stopped the cursor would fly across the screen. I checked my computer and it's not a hardware or software issue, so that leaves the game.
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The huge problem with this game is when quarters get taken back over, It happens all the time. You end up spending half the time just having to reclaim them. And the further you go, the more bosses there are. When you have 6 of them running at you it can be hard to survive and you just wasted 10 minutes, and have to do it all again..just to reclaim what you've already taken over.
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and when the ai is firing the balista, it gets a rate of about 1 shot every 3 seconds. I could win the tower defense with that, but I'm cleary missing something incredibly obvious about how to fire the thing, because I've done several mission attempts with it and haven't gotten it to fire even once before losing
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I'm having a lot of trouble with the ballista not firing on town defense. It will not fire for 30 seconds or so, and then will fire twice within 1 second. I don't see a reload bar anywhere, and I'm not sure how to reliably fire it.
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This game is maybe 300% longer than it needed to be. By the end of it, I was begging for it to be done, just because nothing was different or challenging after the Central District. :/ I stand by the high score I give the game, but it's too much of the same thing.