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Oke got to 3mil. Quite addicting game. 4/5 for not having a story.
Tip for faster badges. Start the game and let it open for 5 hours. This way you will get the +50%+50%+100% cannon boost and things will speed up a bit.
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and so much like kitten cannon, with only a few minor things (woohoo for different cannon setups and the ability to make your dude jump whenever you need it to.)
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screw the balloons with spikes. something moving at 9 thousand ft/second would not even come close to stopping dead if it hit something of that size floating neutral in the air
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mute button needs to be more visible (its on the bottom left for people who dun know) great game concept and nice quality
3/5
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YES got the hard badge @ 3289909.2 Ft. This is probably the best launching game i've played. I love the music, but it really doesn't match the actual game...
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great game, i agree weapons could use upgrades. really could use a stats page, so you could see how many "x" you had done and how far you were from next achievement. fun game though.
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"I Like Turtles" Badge (30 points - 8,086 awarded)
Achieve a distance of 3 million feet during a single launch
You acquired this badge on Sep. 12, 2009.
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The creatior of the game must like Pokemon.....I personly hate it but.....
the tturtle looks like squirtle and the one guy who helps during game that is poping out of game is that 1 pokedude...
in the badge area it says ""godda collect em all"" PS I hate myself for knowing that.
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If you're flying along with a full ammo clip and hit an ammo refill, you should be able to keep that extra clip in reserve instead of being wasted.
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HA! That was cool. I landed directly on my 'Best' Sign. It was movin' fast, but I think it landed directly on the arrow too.
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I played this game for quite a while. I don't know why it's so addicting, but it is. I mean, we've all played 'launch' games before right? High quality for a launch game.
It'd be cool to be able to shoot the balloons. Drop spike mines out of the way or have useful objects fall onto the turtle.
Also, when I shoot the cannon (I've got the second upgrade) at a 45 degree angle, I reach an approximate height of 1200. When I shoot it at a 65 degree angle, it reaches about the same height... Something doesn't seem right there. Aiming higher should send the turle higher if I'm using the same amount of power, right?
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Enjoyable game, got into it after a while. Would like to see much better collision detection and the ability to purchase something that allows you to zoom out or see upcoming things so that it isn't mainly fluke that you hit things unless you are travelling very slowly.