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Gold Cannon + Rocket + Flying Mine = Awesome Failure
The turtle was impaled on a rocket and on the spikey ball while flying along at some insane rate (and only 46,000 feet into the launch!)
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lolz, wow, this is really easy
Got everything except the hard badge, but i don't think i wanna spend a 1/2 hour keeping him afloat to get that kinda distance
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it kind of reminds me of a squidbillies themed game they have on adult swim, but in that game, the camera's far out enough so that you can actually see were you're going, so I'mma go play that
One of my favorite games on AS besides Meowcanaries or UVMC
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nukes are kinda funky -- as far as i can tell, they give you a bit of a boost, but mainly, while they're going off, you can't die by spikes.
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is 130nukes enough for 3,000,000???
they just seem to slow me down though....what am i doing wrong.
And i always get to 2,500,000 ish and hit spikes....
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Is there any strategy to this at all? Or do you just leave it on in the background to get the time bonus, and then just grind out the upgrades?
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it kind of reminds me of a squidbillies themed game they have on adult swim, but in that game, the camera's far out enough so that you can actually see were you're going, so I'mma go play that
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ummmm dark blade do u have evrything including the golden gun and the tank the missile? if u do just charge up the tank and shoot after u reach 70k use the missile then shoot once wait until the turtle flies down 2 times and shoot again after all 10 bullets u should be at around 2mil then u just let urself fly and if u land on a few reloads thats even better
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Honestly, I can't stand the blood. =.= . If there was a way to turn it off, I'd like this game much more. Just played it long enough to get the card...
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Eh, I think the game would be a lot better if you could get upgrades a bit faster, or at least get more money per launch. It makes the game seem slow-paced.
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all you need is an ak and rocket and just keep juggling him in the air and don't let him touch the ground as to how it slows him so pretty much shoot one bullet wait till he starts going down then shoot again until he starts going down and etc . . .