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Why do I need guns when I am strong enough to lift a truck engine with my bare hands? I could just crush the zombies with my mighty fists.
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I seem to remember a game like this a few years ago. Had to build a balloon while trying to survive an attack from some foe.
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Zombie: "Hey guys, there's one human out there by himself, lets get him! Pfft that guy only has a pist- wait where did that magnum come from? It's just the one guy! What!? A Winchester!? Where are these weapons coming from!?"
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I have to agree with most. Though this is reminiscent of Balloon in a Wasteland and has some similar elements it's by far a more challenging game. Even with the high end guns you still have to keep you wits about you and there is no completely safe ground. In Balloon you just a have to upgrade your hiding place enough and if you have any high end gun they game is over. Also agree this has some replay value as I played it on a hacked site just to have a shot and some of the better guns and finished it as was easy with the hack of course. But I find myself replying just to get to the end with out cheating and even though getting my ass handed on a plate I keep saying next time a little bit more!!
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Nice concept but graphics and the lack of music discredit definitivelly the game. Pitty for people (as me) who love arts and well designed games.
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I don't agree with that this has zero replay value, or that it is worse than Balloon in a Wasteland for that matter. On balloon in a wastelands you have many options - forts, traps, turrets etc THAT YOU NEVER HAVE TO USE. You can just buy the second gun and then the assault rifle and keep repairing your balloon and finish before the 9th wave - even ignoring stamina loss. Now that is what I call 0 replay value. Here you can finetune your strat every time trying to do it just that little bit faster, what makes all the fun for me. I had the 'right' path pinned down pretty much at the beginning, finishing on wave 16. After some practice aiming, wave 15. With finetuning my strategy, I can now finish at the start of or halfway wave 13. I doubt it can be done faster, but trying gives this game replay value for me ^^
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Score should be based on speed of completion, not whatever it's based on now. I don't care much for scores normally but I'd like to compare with others to know if it's possible to do it faster. Right now I finish the game at the start of wave 14 (on average). Anyone doing it faster? Let me know :)
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die die die zombies this is going well oh no a bigger wave of zombies 1 minute later i just got 10% health wtf is that omfg bird and now im dead got to wave 7
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At wave 29, all the zombies in the screen froze and the wave timer too. Huge bug, I can shoot them and move around without problems or without receiving damage, same for repairing the truck.
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Pretty fun game, was very easy however... jumping around shooting my minigun and throwing a couple mines on the ground wasn't very challenging. one thing i would do is not let you use the shop untill all the zombies in the wave are clear, or make every 5 waves or so pause it after you clear the zombies and allow you to shop. letting us buy health kits whenever we wanted for so cheap made us pretty much invincible.
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it would be cool if the spitfire achievement was not to kill zombies but to kill the birds and it would say turn the birds into some chicken or something like that or make some chicken
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i have never seen a dude who can :
reload a gun while fixing a car
drive a truck on square tires
and burn,shoot a blow up zombies and manage to still get money from them without going near them and then buying guns out of mid-air
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so... in a world where zombies are running rampant... the laws of phisics dont aply anymore because you can drive away on square tires =D
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Seems incredibly similar to Balloon in a Wasteland from playing it briefly. Seems much harder though with reloading times being excruciatingly long. Yet to see any real innovation from BiaW which is disappointing... Still it's fun, but when you take someone else's concept at least try to do something more with it. 4/5.
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Very enjoyable game - a bit too easy though. For those having a hard time, you may want to use my strategy; basically upgrade the xp and cash gain skills first (1 in both first level up, then xp gain, cash gain, xp gain, cash gain) Buy the 2d gun as soon as you can. Money and xp will come fast. Then go uzi ---> m16... done with the weapons, no need to save for the minigun. Important skills are accuracy (only 1 point needed, maybe 2), reload and car repair. Repair car every chance you get. Just max the skills you'd like whenever you level up after getting reload and car repair fully. Accuracy is hardly needed, health regen and health packs too because packs are so cheap. Ow, and do not stand on your car; not needed with a tiny bit of skill and it will only slow you down. Use mines after getting the m16 and a few waves later you will have the car 100%
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Thanks for the checkpoint add. Gives a sense of achievement and a change to wipe your brow have a cup of tea and then launch into the next part!
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Loved it. How come the car didn't hit any zombies? it seems peculiar that you are such a pro-life when in a car, but when fighting with guns you are a KILLIN MACHINE..? whats up with that
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just like balloon in a waste land but this one lets you buy any weapon when ever you want and you need to bring parts and there is skills
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When I started out on this game, I thought it was just a Balloon in the Wasteland remake, so I started the game in the same general way, taking my time and steadily rebuilding the truck as I went. I soon realized that is NOT the case with this game. This one solves the one main problem that Balloon in the Wasteland had, in that if you don't start working fast, you quickly get overwhelmed by the sheer size of the enemy force. Though it's not my favorite kind of game, it certainly did well for the style it's in. 5/5