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I like RPG games where when you equip stuff and they show up on your character and you use other keys to hit and move
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I like the game but I wish i could see more of the screen while i'm playing. Not zoomed up just more of the actual screen.
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This is very smooth. The gamplay and animation is very smooth. The idea is very good, touches on your classic rpg style and I like the whole real time combat system combos, jumps, etc =)
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Nice game! 4/5
The screen is just too small and the map gets in the way during combat, at least if the screen was bigger the map wouldn't be in the way and yes i know i can remove it but i prefer to keep it open so that i know where i'm going....And when i say make the screen bigger i don't mean zoom in and all, I literately mean widen up the view!
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great game just has some balancing issues...either i slaughter or i get slaughtered and restorative pots dont help much
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this may sound a bit off to some people but i kinda would have liked to see a multiplayer mode which would let you quest with someone or have an arena battle with each other
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I do particularly like the weight concept. Its a very clever way of limiting the amount of gear you can carry. Oh, and 5/5!
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And also, if you go into a room and open up a chest, then leave the room, and then come back into the room, the chest will respawn, but not the enemies, and even though there's only like a 75% chance of the chest having something in it, you can still just enter then re enter over and over again, so that should be fixed.
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I have two things to complain about...
1. Chests. 90% of the time, when I open up a chest, I get nothing... absolutely nothing. I say increase the chance of getting something in a chest, and if an enemy drops a chest after killing it, 100% of the time it should have SOMETHING in it, I mean at least a potion or something.
2. Health/Mana regen. You should recover A LITTLE BIT of health and mana over time, and in the village there should be a place, like an inn where you can rest or something to restore your hp and mana.
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On the loading screen:Right click,Click play,Your screen should go black,Right click again,Click walkthrough.
Not for the feint hearted.
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there is a bug, i have +2 axe barbarian, but everytime i enchaned it for element attack, always stays just one element and replaces another, but compose attribute is decreased all the time. i had no problem with orkisch axe which used fire, thunder and poison elements at same time, barbarian axe has also, drop rate, 1sp, +5attack bonus
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really beautiful graphics, but i have some issues:
the help texts overlap with the texts of npcs, and with the description of skills.
this makes the screen look cluttered.
Another problem is that the game is very small on my screen, far smaller than other games. this messes with some of the animations,i could, for example, see the intro's script scroll outside of the "visible" area.
Those faults should be pretty easy to fix. I will come back in a month or so and try playing...:)
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Don't you just hate it when a chest drops from an enemy and there's nothing in it? "Oh hey you got something!" opens chest "Ha ha no you didn't!"
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I think the creator did very well on this creation,but the controls are funky and complicated.Plus you also need to use your mouse while playing,so it's pretty hard.
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Oh, and another thing...make sure that you have potions. If you have been collecting potions and haven't been using them, they are very helpful during a tough battle, especially the boss battles. Advantage of having poison as an element is that you don't have to be near the enemies to kill them. You can whittle down their hit points. Sometimes, reapplication is needed. You can change targets and poison all of them, if possible. The tomes are good! I love the tome of luck.
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Fighting strong enemies is a good way to level up. You have to make sure to dodge the their attacks and return fire. I got plenty of experience by fighting strong enemies. That comes with a huge risk. If the enemy gets an upper hand and nails you, you're most likely to be dead. Sometimes, I ignore the caution warnings and fight anyway. I make sure to have the return scroll in one of the slots. Does anyone else agree with this?