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Blue-gradient vs normal generally means the item either comes with higher attributes or the number of compositions is higher. But beware that the last composition only ha a 50% chance of success
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Does anyone having trouble with he is moving like a snail ? I just switched to the axe and back, and now he can barely walk =\
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If you increase your drop rate, there won't be so many empty chests and you can add enchant all your gear. Go see Susan, k to compose, then click the manual button (the little button to the left of compose) to see what you are supposed to do. A weapon may have only 1 damage type, but several attributes.
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Anyone know what the difference is between an item with a blue-gradient background and normal? Stat-wise, they seem identical on my leather gloves...
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With all the composing you end up doing later, speeding up the animation would be nice. Maybe dramatically speed up the animation for L1 recipes, and progressively slow it down through L4
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The keyboard setting sucks. You have to move using your left hand on wasd and your right hand on j/k. SO when you need to click something, you have to move back your right hand to the mouse and then back on the keyboard.
Really counter intuitive. Why Didn't you use q and r ?
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Why do the elemental mosters appear so early in the game? Like a lvl 11 fire slime in gino mountain? Not fair especially becuase you can't really find armor immune to fire. still 5/5 cause i love this game!
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I'm having problems saving and loading. It keeps deleting my equipment when I load. Is anyone else having this problem?
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Grindy game is grindy.
Seriously, even a more mediocre game Like Breath of Death (the xbox indy game) did a better job with its difficulty curve than this game.
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rightclick on the screen while playing and a walkthrough button shows up but i didn't click it yet. don't know if its a real walkthrough
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id like to get a guide for the three different weapons like items weapon potions or watever should have a description for each one explaining dmg speed agility block armor ect and explain whether if i get the scimitar it does less damage but then does it make up for it because it attacks faster or wht i dont know i couldnt try each weapon because you use up all your money buying every weapon and the skills depend on the type of weapon you get so ive used my skill on the axe then i try the sword and im like oh shit now ive just used my skills on axe but i want to use sword >_> to resolve this they should put a more detailed description of weapons and items rather the damage and how much it weighs or at least add a reset button on the skills if i seem a bit demanding or bossy dont pm saying noob: "waaaah why you so rude!!! you jerk i hate you" without naming any names i commented on a certain action shooter game and got a comment fromthe creator spaming meany!!! and sending 50 pms a day
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tip: to get better drops more often, improve drop rate. This is especially useful in the beginning and end so that you can get tomes to improve your stats.
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Hey, just a suggestion, but how about making lower leveled quests? Like first im all running around takling to people and killing 5 slimes, but then i instantly get a quest that says to kill all these goblins...
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Darn potions - I keep drinking them when I just want to move them! I think there's something up with the game UI. :-(
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5/5, although i must say that the amount of grinding needed to finish just the first couple of quests is a little insane.
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Does drop rate increase the chance that chests drop from monsters, the chance of items actually being the the chests, or both?
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Bloody Thistle do you know what sucks is when it is the opposite which is happening to me I do not know why they are always so uneven.
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So...loot chance can stack with poison damage, but my fire overwrites poison damage...that'd be a nice thing to know before I waste a blessing stone and two gems. -_-
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For an excellent walk-through with all the info about upgrades:
http://www.gamershood.com/forum/showthread.php?19459-Arcuz