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main prob is when u die, you lose a good chunk fo exp and since when u lvl monsters give less exp, also this game has a LOT of grinding involved, plus you get quest that you cant even DO because the enemys are too powerful at the time, and when you die multiple times by accident you lose ALOT of exp so try and decrease exp loss on death or make enemys give more exp, anyway great game 5/5
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Agreed. There needs to be a better method of healing than potions, especially since at my level, to get fully healed, I need to buy a total of eight potions (merging two at a time into medium potions). That's ridiculous, especially if you're going to throw level 9 monsters at me who can kill me in two hits (when I'm level 8).
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Terrible character progression and dungeon pacing, poor and annoying inventory interface (seriously, just try moving potions around without wasting half of them), unresponsive controls, everything except the jump attacks is useless, and enemies are far too durable.
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I find this game a beauty. I liked the tiny characters design, the game itself has this minimalist visual. 'Minimalist' was my first thought on this game, it looked simple and sympathetic to me. Three slots for items, two for skills, nothing beyond what I'd like in a role playing action/adventure.
While plaiyng the tutorial I found some nicer, complexier structure within this game's engine, like the enchanting system.
There are a few things I didn't like: that white coloured TimesNewRoman growing list appearing as I slay down slimeys. Maybe the developer could find new ways to show that info (i.e. it could be like a bar that fades in showing the info, but located in the upper side of the screen). Also the sound quality could be better. Nothing wrong with the music or sound effetcs, they're great and give this game more seriousness, just the quality.
This game is worth badges. I'd be glad to conquer them.
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weird glitch I walked behind a treasure chest one time and it made me go very very slowly for the rest of the game I think it is only with that treasure chest though.
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a few suggestions are 1) add descriptions to some of the potions, like how much they recover,ect. 2) when your doing a quest show the rewards 3) make money drops more frequent, i hate going out and only getting like 100 gold for killing 50+ enemys 4) get rid of the empty chest thing, its really annoying, like MbalzEsHari said.
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Attention! Rate this up and it will get acheivements. Only high rated games get them. Its like eating cookies without milk...
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Rate "-" i dont care i try to put a skill in the skill slot but when i drag it and click to put the skill it DISSAPEAR >_<
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Awsome i was addicted to the other game time to spend more hours of my day on this woo! Kong needs more games like this!
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decent game, though a few tweaks would make it much better. first there is no reason that a chest should drop from an enemy only to yield nothing, either make it so that chests drop less often, or put cheap small potions, or maybe a small amount of gold, then take away the unnecessary grind portion, some grind is ok, but i shouldnt have to kill slime for hours just to learn that i still cant take on higher level slime.
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This game is extremely grindy. The occasional elemental based enemy being able to 2-shot you is not fun or interesting. And aside from that it takes a ton of grinding to be able to hold your own in new areas. The game could be quite fun if it were'nt for the poorly designed progression scheme. Also as others have commented, what is with all the empty chests? It gets rather silly when 60% of all chests contain nothing and another 30% contain only vendor trash.
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ok i got to compose with a medium fire cristal and a medium wind cristal with the blessing stone on some armour and it dosnt work.... either im missing somthing or there is a glitch or typo
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whats different?
Im on chapter four on the old one, and ive heard that the only difference is that you can buy stuff with real money. is this true? because im not starting over now just to find out theres nothing really different about it :/. someone please pm me...
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Ok tips for people, if you find creatures that kill you easily, try leveling. If you find that gear is expensive, try grinding. Don't like being let down when you find an empty chest? Maybe RPG's just are not for you. Seriously most of the complaints on here are complaining about traditional elements of RPG's. This genre of game typically makes you work for what you get. Some make you work harder. That generates the sense of accomplishment when you finally do complete task "x" or finally get that piece of gear. Basically what I'm saying is, the game is fine. You just suck at playing it.
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Chests need to stay open and never be empty, that just seems pointless, especially if I can keep coming back and open it over and over.
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well i played this game once before on another site and i had the same problems, high lvl monsters and very expensive equipment.
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For those people complaining about the invincible wolf during the quest to retrieve the teddy bear or whatever, that is actually working as intended. In this game, in many zones there will be one "boss" monster that will have much greater health and doesn't flinch when hit, so what you have to do is level up a bit more so you can hit harder and get some more skills. Spec in the skill that doubles your mana and health for some time and get revive potions so that way you can die and then revive and keep killing the boss monsters. There's also a glitch to get inifinite crafting slots; if you put the item in your bank and then quit the game while the bank screen is open, it refreshes all the crafting slots on the items you put in your bank.
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a little tip- go with the axe trust me it will help, also in a big group of monsters try to aggro only one into a corner to kill it the continue.
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great game . i give it 4/5 since its a little too similar to diablo and the high lvl monsters destroy you with no chance of survival