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last i heard, games that hit an average rating of 4.1 get put up for badging ... this game was over that when i checked here over a month ago, and checking now, it's on 4.35 ... so come on greg, when do we get some badges on here?
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That's great.. I finally killed all creatures in the Mystery cave. Even those poisonous wolfs... they were pretty tough. The last one fell and droped the purple quest chest. The little problem is that he was near the wall and the chest was droped in the wall, where I can't reach it :( ...
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What team are you on swords, axes, falchions? i think it was a good idea to have three types of weapons, but axes are too heavy and expensive and falchions dont do enough damage. also enemies in the beggining dont drop enough gold.
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i let it load over night i come back 26 thousands slimes escaped and my loading is at 22% so the loading defends on how many slimes escape
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i dont like the double click to use potions thing, sometimes even though i double click it just picks it up. how about an option to drag it over your HP bar to use?
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The help in the begining is nice, but there really needs to be a way to make it go away. Otherwise it' s a pretty fun game :D
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why do i basically have no inventory space when i am capable of carrying 5x the weight i currently have? and why is the storage so small? and why doesn't the centaur quest items stack? I give up with fighting my inventory space.
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Whoever had the bright idea in the development of this game? To include so many enemies in the ice goblin boss room? Please never program another game. There are so many enemies inside that single room that it nearly crashed my browser and locked up the entire game. When I regained control I was dead.
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Yet another game that cannot be resized, and thus almost unplayable unless I want to constantly change my display settings. Don't game designers realize how tiny the game window is for anyone using a high resolution?
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@arkout its not a bug. maybe u r overweight. check ur maxmimum weight u can carry at the inventory.. sory if my english is bad. hope u understand
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A good thing is when you make the +hp or +sp after each kill upgrade, you can get 2x the gain by hitting the enemy extra times before they hit the ground.
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I found the motivation to grind out the levels and completed the aforementioned quest i had trouble with and a few after that. Then i found a bug. I decided i wanted to add some more enchants to my new lvl 3 poison weapon. I enchanted lvl 1 fire not realizing it would override my lvl 3 poison. Not wanting to have just fire i decided to reload my page. Big mistake. I left the weapon in the shop window and when i reloaded it had auto saved without the weapon in my inventory so i have no sword now. This game is turning out to be really hard to finish...
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i have to agree with the idea that proficiencies are a bad call, limiting your players to 1 weapon the entire game is bad, especially when the sword skill is awesome and the falchion one kinda sux.
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Again it was a really good game, i just don't want to spend the time doing that whole fight a 4th time or possibly a 5th or spend the amount of time it would take to grind the 4 levels for that brilliant weapon.
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Next it was the stolen goods quest which i kept putting off as the blue archers are just way to strong for an archer. This is not to say i was unhappy with the game play, i would have kept on playing if not for the frustration of dieing thrice near the end of the stolen goods quest after overly lengthy battles. I got my brilliant weapon for 3g and was 4 levels below using it. I ran out of potions or inventory space far to quickly, same goes for storage. Why have a weight limit and an inventory space limit? Why are all the shop interactions so slow and clunky?
TL;DR
Quest enemies take forever to kill. If i am supposed to do it after some others to level give it to me later. Or it might be the leveling speed i'm not sure.
shop transactions are slow and clunky, shouldn't spend half the game selling.
weight or space limit please choose one