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@Reifam Nice analysis on Guile. I want to add that his grapple moves seem to have longer reach than most. His high forward momentum also makes these easier to pull off. But his aerial kicks feel clumsy to me and even his flashkick is quite flawed as it's easy to kick right through it.
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I don't get the Ryu ending? Like what, he's not at the awards ceremony, then it shows his face, and then the sun sets? What kind of an ending is that? Especially, since he is the main character! I don't get what happened.
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Guile is pretty good, but he does have flaws. His strengths are that he has great recovery on his fireball, which allows him to anti air better than most. He also has strong normal attacks with good range, plus a flash kick and air throw. He has plenty of flaws though such as the fact that he must charge before using a special, and he has low damage compared to others. In addition, he is just like everyone else in that he is susceptible to anti air when he jumps at the wrong time. Guile is solid, but because of his weak damage and few ways to get it, he's not op. Hope this helps!
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The "2 in combos means that it is a charge move. You have to hold a direction to charge, and then press another + the attack for the move. For example, Guile's Sonic Boom requires you to hold back for 2 seconds(which is why there's a "2) and whenever you want do release the move, you press forward + punch. Also, you can use down/back as a universal charge which can charge both moves at the same time while staying in the same crouch position. Hope that made sense.
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BTW if you want an easy victory use M. Bison and spam the computer with psycho crushers (or flame torpedos as this version calls them). I don't think Bison is a cheap character but the computer is an idiot when dealing with him. Even characters with projectiles don't usually fire back. You might have to mix it up with Ryu/Ken/Sagat and use some head stomps but in my experience psycho crushers are enough.
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I discovered another strategy for beating Sagat with E. Honda. It turns out that Sagat will typically alternate between high and low shots, so my strategy is to charge E. Honda's Headbutt with Down/back instead of just back. From there, you will duck the high shots, and by the time you duck that, you will be charged enough to headbutt. Your headbutt actually goes over low shots, so you can damage him when he spams fireballs like that. Also, try to headbutt him occasionally when he misses with a punch or a kick, or just use crouching hard punch if he's close enough. Hope this helps anyone who might be having any difficulty with this fight.
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Check out GameFaqs.com for move lists (http://www.gamefaqs.com/arcade/583628-street-fighter-ii-champion-edition/faqs). Keep in mind that there are several different version of SFII and the moves vary slightly.
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There are actually multiple versions of the moves. The list will tell you that it is S or X, but you can use the other punch and kicks to get the other versions. Fireballs change speed, moves like Honda's headbutt travel farther, and shoryukens travel higher while doing more damage and being more risky. Experiment to figure out all the versions (I still do not know how this affects Chun-Li's Legs or Dhalsim's Yoga Flame).
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hayyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy
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Yeah gotta love the names of these attacks. Low Firebird? High Firebird? Flame Torpedo? Tumbling Claw? Spinning Clothesline? LOL! Athough If you consider Cheesemanreborn's comment about the french site, it makes sense. These may just be mistranslations of the actual move names. Sorta like how "Sheng Long" is actually "Shoryuken" in "You must defeat Sheng Long to stand a chance." (btw the actual official names of the above moves are Low Tiger Shot, High Tiger Shot, Psycho Crusher, Rolling Crystal Flash, and Spinning Lariat respectively.)
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it's frozen during the ending... I won as ryu and I saw the beginning of it but then I saw a yellow sun with red lines in it
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master bison is a tough opponent as he usually uses his head crusher combo. To avoid you must use air attacks of blanka. when bison uses his flaming torpedo, make blanka jump and press the f key for scrathing bison's head of
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For god's sake...
I can't watch any ending of the game, no matter what character i'm playing. Cracks Always when appears the letters at the bottom of the screen.
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the lag of this game make the game unplayable Ive played a lot of street fighter and this is the worst one ive ever played the arcade version is way better or the console