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when you always lose no matter what in a stalemate, from where you have started with more forces, that is a failure of a game. Those that have made it to level 17 will know what I mean.
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dislike the game, making it this hard just makes it boring. There is only a specific way to beat each level, no variability. makes it boring. 3/5
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Well, at least it tells you how hard it's going to be rather than going exponential without warning like the last game...
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http://www.gamezhero.com/online-games/strategy-games/tentaclewarsthepurplemenace-games.html?level_id=a2bc6d5bade0c81648bcb5587ce03d5e
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See, the problem is that Purple takes away our advantage. They still start out with more points than us, but now they can do exactly the same tricks as we can. It's smarter than the regular enemies, and it has no issues exploiting its new abilities.
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Game was rather enjoy able was a tad bit hard at 17 but after that i owned the game. I would like to say great job!!!!!
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on 20, and i cant even beat it with the walkthrough. Didn't need the walkthrough for any other level, got it mostly on the first or second try.
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Hard badge really didn't feel that hard. If you know what you're doing it only takes a couple tries max to beat each level after adjusting your strategy a little.
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Dont ya just hate it when someone is trying to tell you something but its to loud around you and after about three times yelling "WHAT"? you just nod and smile?
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Having finally beat 10, and then beat 11 on the first try like all the other levels before 10, I can say that 10 is way more micromagement and requires much more understanding of the mechanics of the game than all the levels leading up to it. Even with the walk through I had to really study what was going on to 'get it'.
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5/5. It's challenging, yet completable. I love the fact how when the tentacle is on another base, it transfers power. Needs more levels, hope there's a sequel.
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5/5, as usual.
The same great concept, the same awesome atmosfere, the same game, after all (and maybe that should have meant a 4,5/5).
Strangely enough, I found level 20 being one of the easiest.
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I lack the vocabulary to describe this well, but I will try to relate a successful strategy:
When you cut your tentacles it sends of surge of green to the body furthest from the cut. If there is an empty gray body, send out a tentacle wait a couple seconds and then cut that tentacle next to the green body you started from. The green goodness retracts to the gray body to fill it up.
On those tough levels, quickly secure the empty bodies by making solid connections (vs connections where you are competing with another color) an cut that tentacle near the originating body. Send massive attacks to the other bodies by making a solid connection and then quickly cutting near the sending the body.
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Ugh, I keep wishing this game was something else. Take out the snipping (only allow power transfer through INTACT tenticles) and I'd probably love it a lot lot more. The first one was tedious enough with me being the only one able to "snip", but not purple ones are pulling the same tricks AND I'm at a severe disadvantage? Not my idea of fun, even when I eventually win it's more of a "finally, ugh".
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Please, please, please implement a colourblind option. Red and green are the worst colours you could have picked! Enjoyable game, otherwise.