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HINTS FOR SHARED LEVELS CREATORS: Try avoid putting a lot of microbes on the field. REMEMBER: they will grow and the level will become messy (also CPU load may be very high for old computers). Always ensure that a microbe has enough room to grow. You can limit the max power for the level - so you can limit the max size of your microbes. Don't let walls to intersect your microbes also.
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Fun game until the levels where you start with a ridiculous handicap. Not sure about other people, but my idea of a difficult game isn't one where I have to restart over and over and over and over and over and over. Difficult? Maybe. Tedous, annoying and inevitably boring? Yes.
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when you always lose no matter what in a stalemate, from where you have started with more forces, that is a failure of a game. Those that have made it to level 17 will know what I mean.
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dislike the game, making it this hard just makes it boring. There is only a specific way to beat each level, no variability. makes it boring. 3/5
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Well, at least it tells you how hard it's going to be rather than going exponential without warning like the last game...
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http://www.gamezhero.com/online-games/strategy-games/tentaclewarsthepurplemenace-games.html?level_id=a2bc6d5bade0c81648bcb5587ce03d5e
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See, the problem is that Purple takes away our advantage. They still start out with more points than us, but now they can do exactly the same tricks as we can. It's smarter than the regular enemies, and it has no issues exploiting its new abilities.
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Game was rather enjoy able was a tad bit hard at 17 but after that i owned the game. I would like to say great job!!!!!
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on 20, and i cant even beat it with the walkthrough. Didn't need the walkthrough for any other level, got it mostly on the first or second try.
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Hard badge really didn't feel that hard. If you know what you're doing it only takes a couple tries max to beat each level after adjusting your strategy a little.
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Dont ya just hate it when someone is trying to tell you something but its to loud around you and after about three times yelling "WHAT"? you just nod and smile?
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Having finally beat 10, and then beat 11 on the first try like all the other levels before 10, I can say that 10 is way more micromagement and requires much more understanding of the mechanics of the game than all the levels leading up to it. Even with the walk through I had to really study what was going on to 'get it'.
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5/5. It's challenging, yet completable. I love the fact how when the tentacle is on another base, it transfers power. Needs more levels, hope there's a sequel.