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Rowanthepreacher's comment ruined this game for me. Now every time I take an enemy base I hear the Mortal Kombat guy. "P-p-penetration!"
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(penguin) I pressed + on Ivo's comment because I read the first sentence and there was a penguin in it... dont know what about you...
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I like this game very much.
the most important thing which makes this game different from similar concept is that the control scheme. If the line cut thing can be replaced it will be more nice.
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its a very nice game.i feel it could be more or put into a certin type of stratgy game or like..i just feel its missing somethin.after a while it feels like same old same old.beat whole game without looking at walkthrou.same tecnic covers all lvls(have all spores give support,so they all support each other)but still i give it a 9/10..still missin a little somthin extra
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Completed this game like the previous in about an hour.. Fun whilst it lasted and some levels are quite challenging. This has a puzzle element in that you have to figure out where to attack first. That or you could look at the walkthrough you cheaters ;)
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Were you angry when creating level 19? The hell is it that hard, 10times numeric superiority. spores far away, starting number .. minimal. I beat the *** *** comp after all, but perhaps thats the reason of this level, if you beat it you get a sense of achievement.
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Lv 19 is pretty tedious -- having to discover the exact timing necessary by trial and error is no fun.
"Wait until you're *exactly* 17 strong, then create a tentacle to the nearest spore, sever it after *exactly* 3 pulses..." etc. etc.
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Agreed with most comments, too easy. I love the addition of the purples, who definitely pose more of a challenge, but the last level was indeed too easy to beat. I hardly knew it was the last level. Like the last level of TW1, I knew it was the last because it just seemed like it was for fun to celebrate beating that f***ing next to last level. I also miss the level titles, but that's just personal.
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The game was a bit easier than the last but that was only because i remembered all my awesome skills from the first game (like cutting which wasn't clear until like round 10 last time). 5/5
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game is far from a stalemate, if u think that way, then you obviously dont know how to play. Using the cuting technique u can quickly send microbes over to invade for a very quick transfer.
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http://www.gamezhero.com/online-games/strategy-games/tentaclewarsthepurplemenace-games.html?level_id=bdcb0346500487edb96186b0c78c9fcf
For my level... pretty simple
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Zone 16 I got to a stalemate. Every cell at 100. Purple on right-most two, green on everything else... Pushing as much into the purple one as I can, they're all stuck at 100.
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Need a way of making them cut from one side the moment they touch the next blob, cause half the time i cut to early and it goes all back and the other half i cut a second late after he cuts and i die.
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Are there actually any gameplay changes from the first game? I have noticed any, so it seems like it is just a new map pack, which is still cool, a fun way to burn an hour or so.
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If you're having trouble with some of the levels, it is very important to keep in mind that if you take a cell while it has a tentacle out, you get all those extra units on your side. Try and allow one cell to be attacked with a fully extended tentacle and then take the attacking cell with a second cell. This can give you 20+ bonus units easily.