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lol, found myself a hydra, and in notime it had 5 heads = me toast in notime.
How should i be able to battle this ??
Top of my head, only thief has power drain ability i think (sap), that could keep up up with respawn of heads ?
Am i overlooking a tactic here ?
Overal, im happy these kinda creatures are around, so you can still die to some nasty stuff after going up so many levels.
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Yurro... yeah well 4 Clerics ain´t rlly even playing...well If ya have played World of Warcraft it´s like having 5vs5 Arena team with only pallys...
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Really needs kind of New Game Plus feature! The like: Play the 1st campaing and the 2nd one with same doods to get level and gear (ofc like max 20lvl) and THEN enter Survival without buying or selling gear allso you could make the 2nd campaing harder to get score with the old group and get the 50k points and your survival wouldn´t be based onluck what kind of gear you can afford to buy to doods you selected...
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Kazuth: You should be able to just double click them creating the stone, then double click the stone to go to the Dread Father.
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Rogues get 2 extra points of damage for every str AND dex. Since all characters get 3 points to every stat each level, rogues deal lots more damage than any other character later in the game.
This reasoning is flawed :)
3 statpoints is still max 6 damage extra for any character class for each level they achieve.
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Yes, rogues need to be toned down a little. They have the hide double damage which can be exploited well if you have four that move at close to the same speed. They also have the more powerful ability to use their dexterity and their strength for weapons. All others get 2 extra points of damage for every str, dex, or int. Rogues get 2 extra points of damage for every str AND dex. Since all characters get 3 points to every stat each level, rogues deal lots more damage than any other character later in the game. Combine that with the hide tactic and you can usually one-hit enemies on the hardest setting.
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Get another Ring of Boundless Energy. You have to learn not to give your stuff things like +whatever. +Armor and +Recup or any of the magical +s are the only ones you need. I'm going to hit level 300 soon :D
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A way to remove enchantments and replace them with a better one would be nice. I have a ring from level 4 that gives me 100% regeneration after a battle, and some power regen durring battle. I foolishly enchanted it for +2 strength. Now at level 133 it is useless except for the end of battle regen. A way to re enchant it would be very helpful.
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Survival was pretty easy with a Warrior, Priest, Conjurer, and Ranger. Remember that buffs last the WHOLE GAME in survival. you end up regening +25/turn, +15 resist damage, +20% damage, imune to poison, etc. Priests blind is also strong. Too easy. Get the mana wisps for the conjurer. It is a slow win since you are constantly setting up wisps and using shield wall, but it is too easy.
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all i gotta say is OMG gigikun. cheaters are pumkin eaters!!!!!!!
14040...when you see the title screen that says the fall of tellous...at the bottom click next campaign. then stop when you reach the one called survival mode.
good luck
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LOVE the game, especially the mysterious altars that give juices providing permanent stats! Found it all greatly challenging to keep your characters even just a bit alive. I've given this 5/5.
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To anyone who doesn't know...
on the second quest, once you have 9 shards, you have to click and drag them on your character (use them) and they become a stone. When you drag the stone to your character (use it), you're warped to the last battle.
You cannot get to the last battle unless you do this, and the dungeon will go on and on forever.
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Bladelore, I don't know if it works all the way through because I quit out of boredom in the late 20's in survival mode. I found using 2 congerers and 2 clerics worked the best for me.
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Super Spelunking
Dude! You just completed the Super Spelunking achievement in Monsters' Den: Book of Dread and won the Super Spelunking badge and 30 points!
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I loved the original, and this is just MORE of what I liked. You added the store, and a way to sell all the shit we pick up. You added quickly moving through known parts of the dungeon. You added additional creatures, challenges, classes, storyline, and MORE of a reason to press on past level 9, 10, or whatever. You even gave us a way to use the extra slots in our group, via found adventurers (good idea, but it would be nice to be able to level them up) and summoned creatures!
THANK YOU FOR LISTENING!
This has led to an amazingly fun game, and one I can play a long, long time.